love-android-sdl2 (native, 0.9.2)

A project to port LÖVE to Android handhelds
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alberto_lara
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Re: love-android-sdl2 (native, 0.9.0)

Post by alberto_lara »

I'm having some problems building my apk (for the .love) though. I followed the instructions here:
https://bitbucket.org/MartinFelis/love- ... ng_-_Linux

but it only says that I have to create a folder "assets", put my .love there and re-deploy.

I have some doubts only: The assets folder must be inside of the repository's folder? and with "re-deploy" the wiki means to do the "ant debug" again on that last folder? I did it on that way but I think I'm wrong. Anyway, many thanks for your help.
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Re: love-android-sdl2 (native, 0.9.0)

Post by josefnpat »

I'm having some problems building my apk (for the .love) though. I followed the instructions here:
https://bitbucket.org/MartinFelis/love- ... ng_-_Linux

but it only says that I have to create a folder "assets", put my .love there and re-deploy.
alberto_lara wrote:The assets folder must be inside of the repository's folder?
Yes, the assets folder needs to be right in the root of the repository.
alberto_lara wrote:and with "re-deploy" the wiki means to do the "ant debug" again on that last folder?
Correct. You want to run `ant debug` and you will find your APK at `~/bin/love_android_sdl2-debug.apk`

Recently one of the pages has been renamed, so there are some broken links and confusion. I will do my best to clear it up.
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Kingdaro
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Re: love-android-sdl2 (native, 0.9.0)

Post by Kingdaro »

Using beta1, and I'm still getting the error described here: https://bitbucket.org/MartinFelis/love- ... ate-canvas

And I also tried using po2 canvases, but no cigar. Samsung Galaxy S3, Android version 4.3. Here's a .love, if it helps:
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slime
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Re: love-android-sdl2 (native, 0.9.0)

Post by slime »

Yeah, as mentioned before that bug was fixed after beta 1 was released.
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alberto_lara
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Re: love-android-sdl2 (native, 0.9.0)

Post by alberto_lara »

Correct. You want to run `ant debug` and you will find your APK at `~/bin/love_android_sdl2-debug.apk`
Will that contain my standalone game? That's what I'm asking for :)


EDIT: I get it now, the game inside must has the name "game.love" I had something like "fat_bird.love" many thanks :)
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Kingdaro
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Re: love-android-sdl2 (native, 0.9.0)

Post by Kingdaro »

slime wrote:Yeah, as mentioned before that bug was fixed after beta 1 was released.
Yes, but my issue is that I'm getting the bug with beta 1.
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Re: love-android-sdl2 (native, 0.9.0)

Post by Nixola »

Kingdaro wrote:
slime wrote:Yeah, as mentioned before that bug was fixed after beta 1 was released.
Yes, but my issue is that I'm getting the bug with beta 1.
Kingdaro: That is because it has been fixed after, not before
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
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Kingdaro
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Re: love-android-sdl2 (native, 0.9.0)

Post by Kingdaro »

Nixola wrote:
Kingdaro wrote:
slime wrote:Yeah, as mentioned before that bug was fixed after beta 1 was released.
Yes, but my issue is that I'm getting the bug with beta 1.
Kingdaro: That is because it has been fixed after, not before
Oh, I see, I misunderstood.
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Re: love-android-sdl2 (native, 0.9.0)

Post by fysx »

Just released beta2. Here are the changes:

- fixed bug with canvases
- fixed writing of files when no identity in conf.lua was set
- added file association (somewhat experimental)

Concerning the file association: in principle you should be able to open .love files that were attached to emails. Also when opening links in Chrome that point to .love files should give you the option to open the game with LÖVE. This will then download the game but not automatically start it. Instead you have to open the game from your "Downloads" app which will then run the game.
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alberto_lara
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Re: love-android-sdl2 (native, 0.9.0)

Post by alberto_lara »

Hell yeah :D
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