*UPDATED*
New updates!
This is a small game I plan to expand.
If you find any bugs, or if you have an idea, post below.
I cannot upload any kind of file! Please help!
ASCII Explorer Game
ASCII Explorer Game
Last edited by Doctory on Sun Feb 09, 2014 12:59 pm, edited 2 times in total.
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Re: [demo] ASCII Game
Hm, looks nice, I like the smooth movement.
One thing though: On my PC, the points seem to brighten when you move smoothly. I'm guessing it's because they don't hit the pixels perfectly.
Maybe the pointstyle helps here? Or else you could force positions of the camera to be integers (math.floor). Then you don't have pixel-positions between pixels.
One thing though: On my PC, the points seem to brighten when you move smoothly. I'm guessing it's because they don't hit the pixels perfectly.
Maybe the pointstyle helps here? Or else you could force positions of the camera to be integers (math.floor). Then you don't have pixel-positions between pixels.
trAInsported - Write AI to control your trains
Bandana (Dev blog) - Platformer featuring an awesome little ninja by Micha and me
GridCars - Our jam entry for LD31
Germanunkol.de
Bandana (Dev blog) - Platformer featuring an awesome little ninja by Micha and me
GridCars - Our jam entry for LD31
Germanunkol.de
Re: [demo] ASCII Game
The points brighten as well, I fixed it by changing the font.
Here is the fixed version:
-removed by Doctory-
check the thread
Here is the fixed version:
-removed by Doctory-
check the thread
Last edited by Doctory on Sun Feb 09, 2014 12:55 pm, edited 3 times in total.
- Hexenhammer
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Re: [demo] ASCII Game
Nice, I like the smooth movement too.
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Re: [demo] ASCII Game
Much better!
I'm still noticing on thing, though: When you're moving left, the square moves almost all of the way, but stops one pixel in front of its destination, propably because the movement gets so slow that it covers less than a pixel per frame. Then, after about half a second, it jumps to the final position. Because there's a dot there, it will first not cover the dot, then when it jumps, it covers it, making the jump very obvious.
I'm nitpicking here, I know. But these minor things distract from the otherwise really good-looking movement...
I'm still noticing on thing, though: When you're moving left, the square moves almost all of the way, but stops one pixel in front of its destination, propably because the movement gets so slow that it covers less than a pixel per frame. Then, after about half a second, it jumps to the final position. Because there's a dot there, it will first not cover the dot, then when it jumps, it covers it, making the jump very obvious.
I'm nitpicking here, I know. But these minor things distract from the otherwise really good-looking movement...
trAInsported - Write AI to control your trains
Bandana (Dev blog) - Platformer featuring an awesome little ninja by Micha and me
GridCars - Our jam entry for LD31
Germanunkol.de
Bandana (Dev blog) - Platformer featuring an awesome little ninja by Micha and me
GridCars - Our jam entry for LD31
Germanunkol.de
Re: [demo] ASCII Game
I know that, and it's annoying as hell.
Anyways, I made an update.
I'm not giving things away, try for yourself!
By the way, don't peek inside the .love file. No apparent reason.
I cannot post the .love file on this post, so I just updated the thread.
Anyways, I made an update.
I'm not giving things away, try for yourself!
By the way, don't peek inside the .love file. No apparent reason.
I cannot post the .love file on this post, so I just updated the thread.
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