Hi everyone, I've read a few of the topics covering similar issues and I was hoping to get a second opinion. The motion when my sprite moves is alright, except when it jumps (particularly when running jumps are concerned), the image then looks very blurry to me. I have tried slowing down the motion to half this speed and it sort of helps I think. But, even at that slower speed I think it is still there. Anyway, I was hoping someone might take a look at it. I have only been coding in Love and Lua for about 3 weeks now so while it could be my eyes, it could also be poor coding.
One issue might be with my scaling. The each quad right now is normally 512 x 512 pixels (which will get scaled down to half that). I did try removing the scaling though and even at its normal, giant size, the image still looked blurry when jumping.
As for animation frames, because the jumping frame is only 1 frame, and not adding more movement to the jump, I don't think that could be the issue.
I also tried the program out on another monitor and the blur is still present.
Anyway, thank you to whoever takes the time to look at this.
walking: left/right arrow
running: q
jump: space
Motion Fuzziness or my Eyes?
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Motion Fuzziness or my Eyes?
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- Jasoco
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Re: Motion Fuzziness or my Eyes?
Seems to look fine to me. Matches anything I'd code visual-wise.
Re: Motion Fuzziness or my Eyes?
Huh. It could very well be my eyes then. I have been concerned I may be getting to the point where I need to get my eyes checked up and if you don't see it blur, its looking like I should make that appointment. I would feel very silly if my first post on these forums just turned out to be I need glasses.
- slime
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Re: Motion Fuzziness or my Eyes?
I notice a bit of "smearing" when running and jumping. I believe it's a combination of my monitor's properties and the fact that the image has a few smooth and distinct colors with hard transitions between them.
[may be slightly related: http://blogs.valvesoftware.com/abrash/w ... in-judder/ ]
Also maybe related, if I'm right:
Of course, I'm not even sure you're experiencing what I'm talking about.
[may be slightly related: http://blogs.valvesoftware.com/abrash/w ... in-judder/ ]
Also maybe related, if I'm right:
Of course, I'm not even sure you're experiencing what I'm talking about.
Re: Motion Fuzziness or my Eyes?
After reading that article you posted slime, it got me thinking. So, I set up a camera to follow the player. It seems make the sprite render accurately with no motion blur right now (though I haven't set up the world boundaries). I am going to bet this will move some of that blur issue to background tiles, but I won't know that until later and, since the player will have their eyes mainly on the sprite, it might not be as big a problem that way if it does happen.
Thanks for the replies slime and Jasoco.
Thanks for the replies slime and Jasoco.
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