Motion Fuzziness or my Eyes?

Questions about the LÖVE API, installing LÖVE and other support related questions go here.
Forum rules
Before you make a thread asking for help, read this.
Post Reply
User avatar
TwineKnot
Prole
Posts: 3
Joined: Wed Jan 22, 2014 2:46 am

Motion Fuzziness or my Eyes?

Post by TwineKnot »

Hi everyone, I've read a few of the topics covering similar issues and I was hoping to get a second opinion. The motion when my sprite moves is alright, except when it jumps (particularly when running jumps are concerned), the image then looks very blurry to me. I have tried slowing down the motion to half this speed and it sort of helps I think. But, even at that slower speed I think it is still there. Anyway, I was hoping someone might take a look at it. I have only been coding in Love and Lua for about 3 weeks now so while it could be my eyes, it could also be poor coding.

One issue might be with my scaling. The each quad right now is normally 512 x 512 pixels (which will get scaled down to half that). I did try removing the scaling though and even at its normal, giant size, the image still looked blurry when jumping.

As for animation frames, because the jumping frame is only 1 frame, and not adding more movement to the jump, I don't think that could be the issue.

I also tried the program out on another monitor and the blur is still present.

Anyway, thank you to whoever takes the time to look at this.
walking: left/right arrow
running: q
jump: space
Attachments
platformtestnormal.love
(1.09 MiB) Downloaded 99 times
User avatar
Jasoco
Inner party member
Posts: 3726
Joined: Mon Jun 22, 2009 9:35 am
Location: Pennsylvania, USA
Contact:

Re: Motion Fuzziness or my Eyes?

Post by Jasoco »

Seems to look fine to me. Matches anything I'd code visual-wise.
User avatar
TwineKnot
Prole
Posts: 3
Joined: Wed Jan 22, 2014 2:46 am

Re: Motion Fuzziness or my Eyes?

Post by TwineKnot »

Huh. It could very well be my eyes then. I have been concerned I may be getting to the point where I need to get my eyes checked up and if you don't see it blur, its looking like I should make that appointment. I would feel very silly if my first post on these forums just turned out to be I need glasses.
User avatar
slime
Solid Snayke
Posts: 3162
Joined: Mon Aug 23, 2010 6:45 am
Location: Nova Scotia, Canada
Contact:

Re: Motion Fuzziness or my Eyes?

Post by slime »

I notice a bit of "smearing" when running and jumping. I believe it's a combination of my monitor's properties and the fact that the image has a few smooth and distinct colors with hard transitions between them.

[may be slightly related: http://blogs.valvesoftware.com/abrash/w ... in-judder/ ]

Also maybe related, if I'm right:


Of course, I'm not even sure you're experiencing what I'm talking about. :)
User avatar
TwineKnot
Prole
Posts: 3
Joined: Wed Jan 22, 2014 2:46 am

Re: Motion Fuzziness or my Eyes?

Post by TwineKnot »

After reading that article you posted slime, it got me thinking. So, I set up a camera to follow the player. It seems make the sprite render accurately with no motion blur right now (though I haven't set up the world boundaries). I am going to bet this will move some of that blur issue to background tiles, but I won't know that until later and, since the player will have their eyes mainly on the sprite, it might not be as big a problem that way if it does happen.

Thanks for the replies slime and Jasoco.
Post Reply

Who is online

Users browsing this forum: Ahrefs [Bot], Bing [Bot], zingo and 3 guests