Shooter - My "First" Game

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master both
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Joined: Tue Nov 08, 2011 12:39 am
Location: Chile

Re: Shooter - My "First" Game

Post by master both »

Wow, so much feedback :)
Thanks for all the suggestions!
micha wrote:In my opinion you should leave away the jumping puzzles or at least make them much easier. The game is about exploration and shooting and not so much about dexterity. So in my opinion you should at least leave away the one-tile-wide platforms. But that is, of course, up to you.
I will try to make the jumping puzzles more easy, since without them, it will be just shooting and shooting. I have to admit that I got too far in the "one-tile-wide platforms.
kikito wrote:The character's "Floatyness" was a bit unexpected. It would have worked better thematically if the player was a ghost, a cloud or some sort of jetpack man.
Well, It is true, but I took the idea from Cave Story, which is a very "floaty" game, and I think it works really good.
kikito wrote:Many level design problems...
Thanks for pointing them out, I will try to solve them in a future release (if I do one), and I will add more friendly camera movements.

Thanks for all the replies, I wasn't expecting so much positive feedback :D
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