Enigma wrote:At the momment the top game on the play store is portrait orientation. Plus it means people won't have to recomplie the app every time you make a change.
While testing on a device using local storage for your game.love is fine, I would like to point out that when you distribute, you will have to run `ant debug` (building the apk) yourself anyway.
If you're planning on deploying to Android, you're going to have to learn how to build the apk yourself anyway.
fysx wrote:I really don't see why one would want to burden oneself with designing UIs for two layouts. With the different screens it is already enough work getting one right I would assume.
To add to that, unless you're deploying to one device (say the OUYA) then you're going to have to deal with resolution independence anyway. Android devices, while they run the same OS have a wide variety of resolutions. With resolution independence comes the requirement of a dynamic UI system. You can have one UI, but just have it display differently depending on the res.
@fysx I will mention though, it might be a nice feature to have a way to turn the orientation via Lua in Love, but I wouldn't consider this a high priority considering there are already three orientation modes (portrait, landscape and auto).