love-android-sdl2 (native, 0.9.2)

A project to port LÖVE to Android handhelds
Locked
User avatar
Ranguna259
Party member
Posts: 911
Joined: Tue Jun 18, 2013 10:58 pm
Location: I'm right next to you

Re: love-android-sdl2 (native, 0.9.0)

Post by Ranguna259 »

I already have the alpha installed but it isn't detecting love.android
LoveDebug- A library that will help you debug your game with an on-screen fully interactive lua console, you can even do code hotswapping :D

Check out my twitter.
User avatar
fysx
Citizen
Posts: 97
Joined: Mon Jan 30, 2012 8:36 pm
Contact:

Re: love-android-sdl2 (native, 0.9.0)

Post by fysx »

Ah, yes, sorry. That will be available in the upcoming release. Probably tomorrow.
Bird thing: @fysxdotorg Blog thing: fysx.org
User avatar
Ranguna259
Party member
Posts: 911
Joined: Tue Jun 18, 2013 10:58 pm
Location: I'm right next to you

Re: love-android-sdl2 (native, 0.9.0)

Post by Ranguna259 »

Thanks :3
LoveDebug- A library that will help you debug your game with an on-screen fully interactive lua console, you can even do code hotswapping :D

Check out my twitter.
User avatar
slime
Solid Snayke
Posts: 3166
Joined: Mon Aug 23, 2010 6:45 am
Location: Nova Scotia, Canada
Contact:

Re: love-android-sdl2 (native, 0.9.0)

Post by slime »

I just added a new touch event for (very) basic multi-touch gesture tracking: https://bitbucket.org/bartbes/love-expe ... ts/0a01b90
It's explained a little bit more at the bottom of this page: http://www.libsdl.org/tmp/SDL/README-gesture.txt (ignore the touch ID part).
User avatar
fysx
Citizen
Posts: 97
Joined: Mon Jan 30, 2012 8:36 pm
Contact:

Re: love-android-sdl2 (native, 0.9.0)

Post by fysx »

slime wrote:I just added a new touch event for (very) basic multi-touch gesture tracking: https://bitbucket.org/bartbes/love-expe ... ts/0a01b90
It's explained a little bit more at the bottom of this page: http://www.libsdl.org/tmp/SDL/README-gesture.txt (ignore the touch ID part).
Nice! Just added it.

Also there is a new alpha out. Current version is now alpha8.
Bird thing: @fysxdotorg Blog thing: fysx.org
Enigma
Prole
Posts: 4
Joined: Fri Jan 17, 2014 1:15 pm

Re: love-android-sdl2 (native, 0.9.0)

Post by Enigma »

Is there a way to flip orientation from landscape to portrait?
User avatar
fysx
Citizen
Posts: 97
Joined: Mon Jan 30, 2012 8:36 pm
Contact:

Re: love-android-sdl2 (native, 0.9.0)

Post by fysx »

Yes, you do it in the AndroidManifest.xml. Change android:screenOrientation="landscape" to android:screenOrientation="portrait".
Bird thing: @fysxdotorg Blog thing: fysx.org
User avatar
Ranguna259
Party member
Posts: 911
Joined: Tue Jun 18, 2013 10:58 pm
Location: I'm right next to you

Re: love-android-sdl2 (native, 0.9.0)

Post by Ranguna259 »

Is there a way to change it in the lua code ?
LoveDebug- A library that will help you debug your game with an on-screen fully interactive lua console, you can even do code hotswapping :D

Check out my twitter.
User avatar
fysx
Citizen
Posts: 97
Joined: Mon Jan 30, 2012 8:36 pm
Contact:

Re: love-android-sdl2 (native, 0.9.0)

Post by fysx »

No, there isn't. I'm not sure whether this is really needed as I think that games usually use only one type of orientation. You can also set it to "unspecified" in the manifest and it will automatically rotate.
Bird thing: @fysxdotorg Blog thing: fysx.org
Enigma
Prole
Posts: 4
Joined: Fri Jan 17, 2014 1:15 pm

Re: love-android-sdl2 (native, 0.9.0)

Post by Enigma »

fysx wrote:No, there isn't. I'm not sure whether this is really needed as I think that games usually use only one type of orientation. You can also set it to "unspecified" in the manifest and it will automatically rotate.
At the momment the top game on the play store is portrait orientation. Plus it means people won't have to recomplie the app every time you make a change.
Locked

Who is online

Users browsing this forum: No registered users and 0 guests