Wanted: people to test LÖVE 0.9.1

General discussion about LÖVE, Lua, game development, puns, and unicorns.
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slime
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Wanted: people to test LÖVE 0.9.1

Post by slime »

LÖVE 0.9.1 will mostly be a bugfix and light feature addition release. It's close to being ready, but I want people to test it with their own projects (and try out the new features) to make sure everything works correctly.

It is also designed to be compatible with existing code written for LÖVE 0.9.0.

The current changelog is on the wiki, although I haven't created most of the pages for the new functions yet (as you can see from the red links in the changelog.)

Mac and Windows users can download nightly builds of 0.9.1 from here.
If you run Linux (or if you want to compile it yourself on any OS), you can follow the instructions for building it on the bitbucket page.

If you find any bugs please post them on the official issue tracker.
There are a couple audio problems which I haven't been able to fix yet - unfortunately I'm not sure those particular issues originate from LÖVE's source, in which case there isn't a whole lot I can do about them.
Last edited by slime on Thu Jan 30, 2014 1:39 pm, edited 1 time in total.
Germanunkol
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Re: Wanted: people to test LÖVE 0.9.1

Post by Germanunkol »

Yay for the love_ScreenSize! That one was always annoying me when writing shaders, thanks for adding it!

I hope I can get around to testing it with my projects one of these days...
trAInsported - Write AI to control your trains
Bandana (Dev blog) - Platformer featuring an awesome little ninja by Micha and me
GridCars - Our jam entry for LD31
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Jasoco
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Re: Wanted: people to test LÖVE 0.9.1

Post by Jasoco »

The link to the Mac version is broken. :(
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slime
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Re: Wanted: people to test LÖVE 0.9.1

Post by slime »

Here's an alternative Mac build: https://bitbucket.org/slime73/love_macbin/get/tip.zip
I probably won't be updating my Mac builds as frequently as derferman's automatic build system, though.
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Tanner
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Re: Wanted: people to test LÖVE 0.9.1

Post by Tanner »

I'm haven't tried out the new features but I did a quick regression over my 0.9.0 projects and everything seems fine there.
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