WARNING this is my first project, set your expectations low!
This is the project im using to teach myself how to code with lua and how to use love.
at the moment its in early stages, just wanted to upload so im not a total lurker
DOWNLOAD LINK
Preview Image
the menu is done
eventually the game will actually have a game,
but at the moment its just an insane ytmnd
things ive learnt so far, animation,audio,love hurts,stuff
i dont own anything, and my code is open for stealing
updates : ##1## fixed dumbass case errors ##2## uploaded version with newer code and different filehost
PedoBEar Attacks 0.2
- StoneCrow
- Party member
- Posts: 199
- Joined: Sat Apr 17, 2010 9:31 am
- Location: Wales the land of leeks and leaks
- Contact:
PedoBEar Attacks 0.2
Last edited by StoneCrow on Sat Jun 12, 2010 8:14 pm, edited 1 time in total.
Dull but sincere filler.
- TechnoCat
- Inner party member
- Posts: 1611
- Joined: Thu Jul 30, 2009 12:31 am
- Location: Milwaukee, WI
- Contact:
Re: PedoBEar Attacks 0.2
Lol, sweet music.
- StoneCrow
- Party member
- Posts: 199
- Joined: Sat Apr 17, 2010 9:31 am
- Location: Wales the land of leeks and leaks
- Contact:
Re: PedoBEar Attacks 0.2
Thanks.
###
To update a little, what you see when you press enter from the menu is what will be the game credits/victory scene. i have all the text scroll code and things finished. Atm its using seperate lua files for each section and if i can find a good way of switching i will continue doing it that way,
since tests using one file and a variable to decide what to do when seems to just end up with everything happening at once.
Even though i have it test whether gamestate equals the correct thing beforehand it still loads it all up .
If i could find a way of having a central hub that loads up the seperate parts i think that would be ideal.
###
To update a little, what you see when you press enter from the menu is what will be the game credits/victory scene. i have all the text scroll code and things finished. Atm its using seperate lua files for each section and if i can find a good way of switching i will continue doing it that way,
since tests using one file and a variable to decide what to do when seems to just end up with everything happening at once.
Even though i have it test whether gamestate equals the correct thing beforehand it still loads it all up .
If i could find a way of having a central hub that loads up the seperate parts i think that would be ideal.
Dull but sincere filler.
Re: PedoBEar Attacks 0.2
You may want to stick to uploading to the forums. If the game is too big, either
a) Try to down the filesize or
b) Upload to a good site, like Solidfiles or Anyhub.
a) Try to down the filesize or
b) Upload to a good site, like Solidfiles or Anyhub.
- Chucknorrisaurrus
- Prole
- Posts: 23
- Joined: Mon Jun 07, 2010 1:00 am
Re: PedoBEar Attacks 0.2
The link does lead to Anyhub.
Re: PedoBEar Attacks 0.2
It does.Chucknorrisaurrus wrote:The link does lead to Anyhub.
- Chucknorrisaurrus
- Prole
- Posts: 23
- Joined: Mon Jun 07, 2010 1:00 am
Re: PedoBEar Attacks 0.2
Now I'm all confused and stuff.
- StoneCrow
- Party member
- Posts: 199
- Joined: Sat Apr 17, 2010 9:31 am
- Location: Wales the land of leeks and leaks
- Contact:
Re: PedoBEar Attacks 0.2
StoneCrow wrote: ##2## uploaded version with newer code and different filehost
Dull but sincere filler.
Re: PedoBEar Attacks 0.2
Great. Now get a power-of-two fix
Who is online
Users browsing this forum: Ahrefs [Bot], Bing [Bot] and 1 guest