I have noticed this happening since I upgraded. So far the only thing I have been able to confirm as breaking love is requiring nonexistent files.
There may be other simple things but I can't confirm them right now. The old version used to spit out helpful errors messages to the console like "line:2 in main.lua could not load file @some/path/". At least I recall it doing that. I'm sure I have made this mistake prior to 0.9.0.
Is this a known issue? It makes debugging really fustrating as you think you have made a huge mistake but its a simple spelling error. No way to know until you go over all your code with a fine tooth comb.
Love 0.9.0 crashing on load without errors
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- slime
- Solid Snayke
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Re: Love 0.9.0 crashing on load without errors
Can you post your code (as a .love file preferably)?
Re: Love 0.9.0 crashing on load without errors
Now that I am looking at it more closely this may be an issue with the Zoetrope library. Let me do some more testing to see if I can reproduce it in vanilla love. If I can't I'll post the Zoetrope version and perhaps you can help with that.
in case it helps this is the error I'm getting with Zoetrope.
Couldn't find anything about it with google.
in case it helps this is the error I'm getting with Zoetrope.
Code: Select all
[Finished in 0.6s with exit code 1]
Re: Love 0.9.0 crashing on load without errors
It turns out it was an issue specifically with Zoetrope. I have found the offending code and will be updating the repo soon. Could have sworn this was happening with vanilla love as well... guess I was mistaken. Thanks for the help either way.
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