Yeah, sorry bout that, not that it's a hamper though, the slowing down time mechanic is a good idea not to be overdone.
Rewritten the platforming code of Nikki from scratch again and I want to show it, but I can't seem to find a good screen recorder for making animated gifs...
What's everyone working on? (tigsource inspired)
Re: What's everyone working on? (tigsource inspired)
~ CRxTRDude || Will be out of touch for a wee longer than expected. Will keep in touch with soon enough. Sorry bout that.
Re: What's everyone working on? (tigsource inspired)
I'm working on a dungeon-maze generation library in lua.
So far, this are my results.
So far, this are my results.
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Re: What's everyone working on? (tigsource inspired)
Neat!SiENcE wrote:I'm working on a dungeon-maze generation library in lua.
I'm assuming you're not using the colours for the final game, though? The wall-tile has a really weird look to it because of the repeating pattern...
trAInsported - Write AI to control your trains
Bandana (Dev blog) - Platformer featuring an awesome little ninja by Micha and me
GridCars - Our jam entry for LD31
Germanunkol.de
Bandana (Dev blog) - Platformer featuring an awesome little ninja by Micha and me
GridCars - Our jam entry for LD31
Germanunkol.de
Re: What's everyone working on? (tigsource inspired)
Just migrated from Processing to LÖVE/Lua and, of course, being not pleased with some things I decided to scratch my own itch.
Therefore I'm working on making the best possible LÖVE IDE out of Gedit.
Sneak peek of one of the features for it
Highlight text + shortcut = Wiki search <3
Therefore I'm working on making the best possible LÖVE IDE out of Gedit.
Sneak peek of one of the features for it
Highlight text + shortcut = Wiki search <3
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Re: What's everyone working on? (tigsource inspired)
Progress on Big-B --
Couple of things going on, when a bomb goes off, time slows down and allows for some interesting play of running into a group of enemies, setting off a bomb and shooting the rest. Might work this mechanic into different weapons.
Implemented some knockback when enemies are shot. Now realizing I need to implement a new collision system to handle more arbitrary shapes so I can build play areas rather than just having a big open area.
The gif is a snippet from a longer video
https://www.dropbox.com/s/3yewwqsdzg9e2 ... v-720p.mov
Couple of things going on, when a bomb goes off, time slows down and allows for some interesting play of running into a group of enemies, setting off a bomb and shooting the rest. Might work this mechanic into different weapons.
Implemented some knockback when enemies are shot. Now realizing I need to implement a new collision system to handle more arbitrary shapes so I can build play areas rather than just having a big open area.
The gif is a snippet from a longer video
https://www.dropbox.com/s/3yewwqsdzg9e2 ... v-720p.mov
Re: What's everyone working on? (tigsource inspired)
Ironically enough, I was about to post about something that could help you: MLib.jonathonyule wrote:Now realizing I need to implement a new collision system to handle more arbitrary shapes so I can build play areas rather than just having a big open area.
MLib is short for Math Library, but it does more than just math. It can check collisions for any non-intersecting polygons. If you want to use it, you can check it out!
GitHub | MLib - Math and shape intersections library | Walt - Animation library | Brady - Camera library with parallax scrolling | Vim-love-docs - Help files and syntax coloring for Vim
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Re: What's everyone working on? (tigsource inspired)
davisdude wrote:Ironically enough, I was about to post about something that could help you: MLib.jonathonyule wrote:Now realizing I need to implement a new collision system to handle more arbitrary shapes so I can build play areas rather than just having a big open area.
MLib is short for Math Library, but it does more than just math. It can check collisions for any non-intersecting polygons. If you want to use it, you can check it out!
@davisdude I appreciate that, do you have any experience with collision resolution? e.g. player reaches an edge I can get them to stop but skating along the edge seems very tricky right now
Re: What's everyone working on? (tigsource inspired)
Unfortunately, I don't have much experience with that sort of thing, but this might help you.jonathonyule wrote:@davisdude I appreciate that, do you have any experience with collision resolution? e.g. player reaches an edge I can get them to stop but skating along the edge seems very tricky right now
Good luck!
GitHub | MLib - Math and shape intersections library | Walt - Animation library | Brady - Camera library with parallax scrolling | Vim-love-docs - Help files and syntax coloring for Vim
Re: What's everyone working on? (tigsource inspired)
Weell it's a library , not a game.Germanunkol wrote:Neat!SiENcE wrote:I'm working on a dungeon-maze generation library in lua.
I'm assuming you're not using the colours for the final game, though? The wall-tile has a really weird look to it because of the repeating pattern...
Re: What's everyone working on? (tigsource inspired)
new to love.
messing with stuff.
learning.
Banana For Scale.
messing with stuff.
learning.
Banana For Scale.
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