Alpha channel ingored
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Alpha channel ingored
I have a game that uses 12 canvases with transparency however when using blendmode replace to make an area of a canvas transparent again I get a black flashing (no vsync) which appears to be caused by the alpha channel being ignored. When I do a lot of drawing (alpha blendmode) the alpha channel is completely skipped on both the canvases and other things drawn. However when I only use 7 canvases there is no problem.
Re: Alpha channel ingored
Not really. I don't see why that would be necessary. The problem as far as I can tell must be in love.graphics, love.windows or the graphic drivers. When I get access to my code again I'll do one more check to see if it could possibly be a problem in my code.veethree wrote:Can you post your .love?
Re: Alpha channel ingored
You must provide some code if you want any help with such issue. Else if you are convinced that it's an engine bug, go to the bug/issue tracker and post there.
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Re: Alpha channel ingored
You should post code to reproduce the issue no matter where you think the bug is coming from, otherwise other people won't be able to help.Gorus wrote:You must provide some code if you want any help with such issue. Else if you are convinced that it's an engine bug, go to the bug/issue tracker and post there.
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