My goal is to make physical concave polygons. As of now I'm just testing triangulation on a convex shape but as of now I am having trouble of how to use the results from the triangulation function.. Would I have to use the returned triangle table to make each individual triangle and then attach them all using Joints? And then having to draw each triangle in the physical world too? Or is there an easier way I hope ?!
Thanks guys for the help I guess I heard what I didn't want to hear haha, but that's alright. I just don't want to make something inefficient if there was some sneaky easy way of doing things.
You can do that, or you can store the vertices of the concave shape and use that for rendering.
If I do the latter won't artifacts happen, or a possibility of it happening? Will I be better off just making every drawn shape converted into triangles and rendered on screen as triangles that are joined together, etc? I'm making a sandbox game.
Note: when in fill mode, the polygon must be convex and simple or rendering artifacts may occur.