davisdude wrote:The new zombie does make it much, harder.
However, there is something (not sure if it's a bug or not, but thought I'd let you know): the new zombies (for now known to me as just 'blue zombies') will sit idle until you are in their "area". Not sure how else to describe it, but at one point there were at last a dozen sitting on one point. I have a
picture of it (not in such a large quantity, but still there). They just sort of sit there... it's actually rather unnerving. At any rate, I think that you should also be able to use the scroll wheel on the mouse to cycle through the weapons, too.
Hmm, yeah the blue zombies are just meant to stand there, until they see you, then they charge at you.
Are they a bit too hard?
BozoDel wrote:I can hold the left mouse button and press buttons 2 and 3 alternatively very fast, which allows me to spam sniper bullets.
Hmm, thanks for reporting, I'll fix this in the next update.
BozoDel wrote:
I had two clients running on the same computer (v0.01, with LoveDebug). Despite the errors (which seem to be connectivity ones), they connected, and I was able to see both players in both clients. However, things got slower, and the zombies stood still.
Damn, that's what I was afraid of, the current zombie limit is set to 30 zombies because, at least on my computer, the server stops sending back data after about 35 zombies, I think I'll switch to tcp and see what happens.
BozoDel wrote:
I just had an insight. Is the game trying to connect to some master server, or something?
Well, no.
The game works like this: You can either run a server and that's that, or you can run a client, which automatically starts a server too.
BozoDel wrote:
davisdude wrote:the new zombies (for now known to me as just 'blue zombies') will sit idle until you are in their "area". Not sure how else to describe it, but at one point there were at last a dozen sitting on one point.
Not only the new zombies. They all tend to gather at a single spot. I think it'd make things way cooler to make them collide.
Will do!