boot [string "Scripts/Vegetation/growth.lua"]:41: bad argument #1 to 'random' (interval is empty) stack traceback:
[string "boot.lua"]:833: in function 'error_printer'
[string "boot.lua"]:768: in function <[string "boot.lua"]:766>
[C]: in function 'random'
[string "Scripts/Vegetation/growth.lua"]:41: in function 'woodGrowth'
[string "Scripts/Create.lua"]:391: in function 'update'
[string "main.lua"]:245: in function 'update'
[string "boot.lua"]:307: in function <[string "boot.lua"]:295>
[C]: in function 'xpcall'
[string "boot.lua"]:840: in main chunk
0.6.2 not supported?
lg.newImage("cat.png") -- made possible by lg = love.graphics
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
This is the kind of project that could benefit from image distortion. Imagine instead of having raised squares, you could stretch the ground textures to the contour of your landscape and avoid the stepped pattern.
Shame I can't try it since I have 0.5.0 and 0.6.2 but this one seems to require 0.6.1.
Uh, what? I'm running 0.6.2 on linux, it's working fine Just tried it in windows too, open happily.. Maybe it's a one off error, I'll see if there's anything more sinister is going on.. Oh it's also possible the conf file still says 0.6.1, it's been a while
Jasoco wrote:This is the kind of project that could benefit from image distortion. Imagine instead of having raised squares, you could stretch the ground textures to the contour of your landscape and avoid the stepped pattern.
Shame I can't try it since I have 0.5.0 and 0.6.2 but this one seems to require 0.6.1.
Indeed.. Though I do kind of like the stepped feel sometimes..
Really? have you tried redownloading? I just grabbed it off the drop and tried it on windows and linux again to see if there had been an issue with the upload, but it worked fine
$ love ProtoRTS.love
[...]
unit_13_4 dead
boot [string "Scripts/Vegetation/growth.lua"]:41: bad argument #1 to 'random' (interval is empty) stack traceback:
[string "boot.lua"]:833: in function 'error_printer'
[string "boot.lua"]:768: in function <[string "boot.lua"]:766>
[C]: in function 'random'
[string "Scripts/Vegetation/growth.lua"]:41: in function 'woodGrowth'
[string "Scripts/Create.lua"]:391: in function 'update'
[string "main.lua"]:245: in function 'update'
[string "boot.lua"]:307: in function <[string "boot.lua"]:295>
[C]: in function 'xpcall'
[string "boot.lua"]:840: in main chunk
[qubodup@qbox ~$ pacman -Q lua
lua 5.1.4-4
lg.newImage("cat.png") -- made possible by lg = love.graphics
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
But after a few launches, once in a while it works. You might need to look into that. Maybe I'm wrong. But it is random when it will crash and when it will work.
"Interval is empty" is the problem. Occasionally "self.lifetime" is being passed as empty.