I made a stealth game over the weekend for LD48

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Woftles
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I made a stealth game over the weekend for LD48

Post by Woftles »

http://www.ludumdare.com/compo/ludum-da ... &uid=21852

It isn't well optimized but it looks nice.
You can download a zip with a windows executable from the link above.

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Roland_Yonaba
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Re: I made a stealth game over the weekend for LD48

Post by Roland_Yonaba »

This is an awesome project. I do love the aesthetics.
It needs more polishing, though. And some codewise optimisations, IMO, in order to increase the actual framerate.

Anyway, very good. How do you handle the lighting ?
And are you considering releasing the source in a near future ? Will you keep working on it ?
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Davidobot
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Re: I made a stealth game over the weekend for LD48

Post by Davidobot »

Roland_Yonaba wrote:This is an awesome project. I do love the aesthetics.
It needs more polishing, though. And some codewise optimisations, IMO, in order to increase the actual framerate.
Indeed, getting 30-40 FPS on my main set-up is not something usual. It may be caused by the lighting and/or lack of use of canvas?
Roland_Yonaba wrote: And are you considering releasing the source in a near future ?
All ludum dare games, according to the rules need to be open-source.
PM me on here or elsewhere if you'd like to discuss porting your game to Nintendo Switch via mazette!
personal page and a raycaster
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SneakySnake
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Re: I made a stealth game over the weekend for LD48

Post by SneakySnake »

Davidobot wrote:
Roland_Yonaba wrote: And are you considering releasing the source in a near future ?
All ludum dare games, according to the rules need to be open-source.
Jam entries aren't required to distribute source.
Although a fun thing about packed LÖVE executables is that you can unzip them like a .love file and get the source code.
However, in the README, the author specifically asks not to redistribute the source code.
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Murii
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Re: I made a stealth game over the weekend for LD48

Post by Murii »

NO Source code!!!? WHY !! :((
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SiENcE
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Re: I made a stealth game over the weekend for LD48

Post by SiENcE »

Because on Jam it's not needed!?
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kikito
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Re: I made a stealth game over the weekend for LD48

Post by kikito »

SiENcE wrote:Because on Jam it's not needed!?
That is not a reason. It's an option. Murii is asking why they took that option.
When I write def I mean function.
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Murii
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Re: I made a stealth game over the weekend for LD48

Post by Murii »

kikito wrote:
SiENcE wrote:Because on Jam it's not needed!?
That is not a reason. It's an option. Murii is asking why they took that option.
Kikito, you are correct.This game it could be a source of knowledge for me so that`s why i asked for the source code :)
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Ranguna259
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Re: I made a stealth game over the weekend for LD48

Post by Ranguna259 »

This could help you guys
LoveDebug- A library that will help you debug your game with an on-screen fully interactive lua console, you can even do code hotswapping :D

Check out my twitter.
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SiENcE
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Re: I made a stealth game over the weekend for LD48

Post by SiENcE »

@kikito thats why i wrote it's not 'needed' ... this does not imply it's forbidden ;)

Source sharing on gamejams is always prefered :)
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