Hey,
can anyone tell me how to play, say, an .nsf?
I can't find anything about GME on the wiki, other than that it's supported by 0.9.0
Game Music Emu - how do I use it?
Forum rules
Before you make a thread asking for help, read this.
Before you make a thread asking for help, read this.
- Ranguna259
- Party member
- Posts: 911
- Joined: Tue Jun 18, 2013 10:58 pm
- Location: I'm right next to you
Re: Game Music Emu - how do I use it?
Well, yes, I've tried playing it like this
but then love.exe tells me
Code: Select all
function love.load()
song1 = love.audio.newSource("kim280513.nsf")
love.audio.play( song1 )
end
etc..
etc..
Code: Select all
Error
Extension "nsf" not supported
Re: Game Music Emu - how do I use it?
The error speaks for itself doesn't it? I'm not familiar with .nsf files, But the love audio module only supports conventional audio files like ogg, wav etc.NÖÖB wrote:Well, yes, I've tried playing it like thisbut then love.exe tells meCode: Select all
function love.load() song1 = love.audio.newSource("kim280513.nsf") love.audio.play( song1 ) end etc.. etc..
Code: Select all
Error Extension "nsf" not supported
Last edited by veethree on Fri Dec 20, 2013 7:55 pm, edited 1 time in total.
Re: Game Music Emu - how do I use it?
a quick search on the wiki showed up this :
Audio Tutorial
there is a link with all ( apparently ) supported formats, but I can't give a warranty for that info.
Audio Tutorial
there is a link with all ( apparently ) supported formats, but I can't give a warranty for that info.
Re: Game Music Emu - how do I use it?
-_-
"0.9.0 Additions:
(...)
OPTIONAL: Added support for Game Music Emu".
That's all I can find about it on the wiki. I also know GME supports nsf. Don't know what they mean by optional, though. Perhaps I have to build love with some flag set..?
"0.9.0 Additions:
(...)
OPTIONAL: Added support for Game Music Emu".
That's all I can find about it on the wiki. I also know GME supports nsf. Don't know what they mean by optional, though. Perhaps I have to build love with some flag set..?
- bartbes
- Sex machine
- Posts: 4946
- Joined: Fri Aug 29, 2008 10:35 am
- Location: The Netherlands
- Contact:
Re: Game Music Emu - how do I use it?
I don't think any of the binaries we ship actually have it enabled.
- Roland_Yonaba
- Inner party member
- Posts: 1563
- Joined: Tue Jun 21, 2011 6:08 pm
- Location: Ouagadougou (Burkina Faso)
- Contact:
Re: Game Music Emu - how do I use it?
Re: Game Music Emu - how do I use it?
bartbes: will any of the binaries you ship have gme enabled in the future?
Re: Game Music Emu - how do I use it?
I'm also curious on how to get it to work. I love the fact that Löve supports various tracker
formats already. It would be nice to support nsf(NES music too). There are still people making
nsf-music; and the size is really small compared to an MP3 or Ogg. Seems like
the game music emu lib is ~166KB zipped, and a zipped NSF-file is perhaps 50KB. Now,
the smaller file size for music isn't that big of a deal in this day and age but
for a game with lots of music; and one that uses tracker modules vs. ogg/mp3 it would
make a huge difference.
Keep löving!
formats already. It would be nice to support nsf(NES music too). There are still people making
nsf-music; and the size is really small compared to an MP3 or Ogg. Seems like
the game music emu lib is ~166KB zipped, and a zipped NSF-file is perhaps 50KB. Now,
the smaller file size for music isn't that big of a deal in this day and age but
for a game with lots of music; and one that uses tracker modules vs. ogg/mp3 it would
make a huge difference.
Keep löving!
Who is online
Users browsing this forum: Bing [Bot], Google [Bot] and 5 guests