Punch UI: mouseless User Interface Library

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Germanunkol
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Punch UI: mouseless User Interface Library

Post by Germanunkol »

Hello everyone,

For a (possible) future game project of mine, I need a game user interface that's controlled without the mouse.
So I made "PunchUI". (Requires Löve 0.9.0!) The idea is to have quick access to interface functions that do all the dirty work for you.

Features include:
  • Select "buttons" by pressing the corresponding key
  • Drop-Down-Menus (and sub menus)
  • Input boxes
  • Text-rendering includes word-wrapping and mutlicolor text blocks
  • Message boxes
  • Can auto-resize text to containing panel
Try it out:
PunchUI.love
Demo of PunchUI - requires Löve 0.9.0!
(16.87 KiB) Downloaded 290 times
Or check out the code on Github.

Eye candy:
Image

Feel free to modify/change/reuse/dabblewith/comment/insult/löve or add to the code.
Note: this is still a relatively early version. While I develop the game (if I ever get around to it), I'll probably frequently update this. Right now it's solid enough to get started with. Just see the main.lua file for an example of how to use it. A documentation might follow if people show interest and the functions are somewhat more final.
Last edited by Germanunkol on Fri Mar 07, 2014 4:57 pm, edited 1 time in total.
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ncarlson
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Re: Punch UI: mousless User Interface Library

Post by ncarlson »

Great stuff there buddy
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SiENcE
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Re: Punch UI: mousless User Interface Library

Post by SiENcE »

There can't be enough gui libraries!
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Nixola
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Re: Punch UI: mousless User Interface Library

Post by Nixola »

I don't think I can stop misreading the title as "useless Mouse Interface Library". Sorry ^^'
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Germanunkol
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Re: Punch UI: mousless User Interface Library

Post by Germanunkol »

ncarlson wrote:Great stuff there buddy
SiENcE wrote:There can't be enough gui libraries!
Thanks guys :)

Update: added "tooltips" that are displayed at the bottom when a user holds shift while pressing a function's key. I also started to draw everything darker when a menu is opened and displayed above the other panels.
Nixola wrote:I don't think I can stop misreading the title as "useless Mouse Interface Library". Sorry ^^'
... and I put SO much thought into that title :P
trAInsported - Write AI to control your trains
Bandana (Dev blog) - Platformer featuring an awesome little ninja by Micha and me
GridCars - Our jam entry for LD31
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Germanunkol
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Re: Punch UI: mousless User Interface Library

Post by Germanunkol »

I need some input:

I added a small fade-in effect for all new Panels.
I'm not quite happy, though, and I can't say why. Any thought/Suggestions?
I want it to look more "juicy" and less static, without distracting too much. Just a minimalistic spicing-it-up.

Demo below.
Attachments
PunchUI2.love
Updated
(16.03 KiB) Downloaded 199 times
trAInsported - Write AI to control your trains
Bandana (Dev blog) - Platformer featuring an awesome little ninja by Micha and me
GridCars - Our jam entry for LD31
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Gravy
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Re: Punch UI: mousless User Interface Library

Post by Gravy »

Awesome job. Have you thought about adding arrow key controls to move through the menus and sub-menus?
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