What's everyone working on? (tigsource inspired)

General discussion about LÖVE, Lua, game development, puns, and unicorns.
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MadByte
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Re: What's everyone working on? (tigsource inspired)

Post by MadByte »

I'm making some progress on my current Space Shooter project.

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But there's still a lot to do :S
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Re: What's everyone working on? (tigsource inspired)

Post by jjmafiae »

[snip]
Last edited by jjmafiae on Sat Jun 13, 2020 1:26 pm, edited 1 time in total.
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CRxTRDude
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Re: What's everyone working on? (tigsource inspired)

Post by CRxTRDude »

Here's my Queue framework 0.4 running on my crappy computer (with a TNT2 video card) with Love 0.8.

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Displayed is my first level with an non-functioning door (which i'm asking over at the support page) and my character for the platformer: Nikki Shore.
~ CRxTRDude || Will be out of touch for a wee longer than expected. Will keep in touch with soon enough. Sorry bout that.
Germanunkol
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Re: What's everyone working on? (tigsource inspired)

Post by Germanunkol »

Planet generator and shader:
  • planet is randomly generated
  • Heightmap, specmap, colourmap
  • image is then offset by a "fish-eye" effect (similar to what davidobot did)
  • realtime clouds (yay for simplex noise!)
  • "backlight" effect (sun can rotate around planet)
Screenie:
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Horrible-quality-gif:
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Last edited by Germanunkol on Thu Jan 02, 2014 1:45 pm, edited 3 times in total.
trAInsported - Write AI to control your trains
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jonathonyule
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Re: What's everyone working on? (tigsource inspired)

Post by jonathonyule »

The beginnings of a mouse controlled shooter
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Roland_Yonaba
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Re: What's everyone working on? (tigsource inspired)

Post by Roland_Yonaba »

@Germanunkol: Epic. Just epic.
@Jonathonyule : Wow, looks quite action-paced! Juice it up, man!
And I'd love some circular energy wave which will destroy all the surrounding baddies :)
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Re: What's everyone working on? (tigsource inspired)

Post by jonathonyule »

@roland_yonaba I just implemented this today with some parallax scrolling yesterday
Warning big gif
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Roland_Yonaba
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Re: What's everyone working on? (tigsource inspired)

Post by Roland_Yonaba »

@jonathonyule : This is great. Be sure to make it a feature to be unlocked, when the player is doing really great at destroyign baddies, not something you can get by default. ;)

I also just think (IMHO) the score should just not blink and vanish that quickly. Instead maybe they can pop, and fade away... And also, you can add some juice to the scores The bigger the baddie, the higher the font to display the score. And also, change the colors. Maybe gren for normal points, and red for higher points when you destroy the awesome baddies.

Aaaaand...can you implement some à la "Max Payne" mode ? I'd love that. :)
Holding down RMB would slow down the baddies and their bullets for a limited time, while not affecting the player.
And leave him full space to clear'em all...
Should be possible by hacking the time increment of your game, multiplying dt with a varying factor.
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CRxTRDude
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Re: What's everyone working on? (tigsource inspired)

Post by CRxTRDude »

Roland_Yonaba wrote:Aaaaand...can you implement some à la "Max Payne" mode ? I'd love that. :)
@jonathonyule, if you like the hint on what Roland might be saying, kikito has another alternative on that.
~ CRxTRDude || Will be out of touch for a wee longer than expected. Will keep in touch with soon enough. Sorry bout that.
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Re: What's everyone working on? (tigsource inspired)

Post by Roland_Yonaba »

CRxTRDude wrote:... has another alternative on that....
Huh, not really different. That's actually the very same thing :)
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