SpaceVoider

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nice
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Joined: Sun Sep 15, 2013 12:17 am
Location: Sweden

SpaceVoider

Post by nice »

I'm originally a designer from the beginning so programing hasn't been a cakewalk for me, so for a little more than a month I have been working on my game called "Space Voider" and I feel that's it's finally time for the public to test my game!

You're a ship stuck in an asteroid field and you need to survive as long as possible and the only way for you isn't the traditional "shooting lasers" game -- here you destroy asteroids by making a trail!

You control your ship by rotating with left and right arrow keys and accelerate with up arrow key.
By pressing the spacebar you make a trail that you destroy the asteroids with.

I appreciate any feedback you give me, feature suggestions, adjustments or anything else.

Love

Knodd

P.S. let me know if you have trouble playing the spacevoider.love file.

UPDATE:
A classmate of mine has been working with setting up servers and working with servers on his internship, so he will set up a high-score server for my game!
Attachments
Menu preview
Menu preview
Menu_screen.png (27.89 KiB) Viewed 2746 times
Game preview
Game preview
game_screen.png (23.18 KiB) Viewed 2746 times
spacevoider.love
Game file
(169.05 KiB) Downloaded 118 times
Last edited by nice on Mon Dec 16, 2013 2:22 am, edited 1 time in total.
:awesome: Have a good day! :ultraglee:
davisdude
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Location: North Carolina

Re: SpaceVoider

Post by davisdude »

Nice game so far! I like where it's headed!
Some feedback:
Nice colors! I like it!
The character is a bit hard to control because it moves so quickly... or maybe I'm just bad... :P
A meter that is either limited or recharges would be a nice addition to the game that would encourage some resourcefulness. Currently, there is no punishment for just using the trail the whole time.
A short period of invincibility after you die... because after I died the first time I virtually always lost at least two more lives.

Good game!
GitHub | MLib - Math and shape intersections library | Walt - Animation library | Brady - Camera library with parallax scrolling | Vim-love-docs - Help files and syntax coloring for Vim
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nice
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Posts: 191
Joined: Sun Sep 15, 2013 12:17 am
Location: Sweden

Re: SpaceVoider

Post by nice »

davisdude wrote:Nice game so far! I like where it's headed!
Some feedback:
Nice colors! I like it!
The character is a bit hard to control because it moves so quickly... or maybe I'm just bad... :P
A meter that is either limited or recharges would be a nice addition to the game that would encourage some resourcefulness. Currently, there is no punishment for just using the trail the whole time.
A short period of invincibility after you die... because after I died the first time I virtually always lost at least two more lives.

Good game!

Thanks for the feedback, it's appreciated!
:awesome: Have a good day! :ultraglee:
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Mermersk
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Joined: Tue Dec 20, 2011 3:27 am

Re: SpaceVoider

Post by Mermersk »

Nice and original game you got there! :awesome: I liked it but yeah maybe it would be preferable if the ship didn't turn so quick. But maybe that's just an personal preference rather than something "wrong" with the game. Maybe have a choise of some turning speeds?
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nice
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Posts: 191
Joined: Sun Sep 15, 2013 12:17 am
Location: Sweden

Re: SpaceVoider

Post by nice »

Mermersk wrote:Nice and original game you got there! :awesome: I liked it but yeah maybe it would be preferable if the ship didn't turn so quick. But maybe that's just an personal preference rather than something "wrong" with the game. Maybe have a choise of some turning speeds?
Thanks for the feedback, I will take your impressions into consideration!
:awesome: Have a good day! :ultraglee:
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