Hello everyone,
It should be possible to use Löve2D as a C++ library, but I was wondering if anyone else here has tried that, and if so, how was your experience? I'm also looking for code examples for setting callbacks and main loop etc.
Any helps would be appreciated ..
Using Löve2D as C++ library
Re: Using Löve2D as C++ library
Interesting! I still haven't learned much C++, but I would definitely use Love if it was available. Love has really helped me to learn Lua, too!
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