[solved]I cannot figure out any sort of physics at all.

Questions about the LÖVE API, installing LÖVE and other support related questions go here.
Forum rules
Before you make a thread asking for help, read this.
get52
Prole
Posts: 36
Joined: Wed Sep 04, 2013 1:53 pm

[solved]I cannot figure out any sort of physics at all.

Post by get52 »

I tried learning hardoncollider but i got confused, I'm thinking about box2D but i hear that it's heavy and I see alot of code so i get kinda scared :cry: whats the simplest way to use physics
Last edited by get52 on Thu Dec 05, 2013 10:00 pm, edited 1 time in total.
Only douchebags tell the admins to delete threads once they get they're answer. :awesome:
bekey
Party member
Posts: 255
Joined: Tue Sep 03, 2013 6:27 pm

[]

Post by bekey »

-snip-
Last edited by bekey on Fri Jan 24, 2014 1:56 am, edited 2 times in total.
get52
Prole
Posts: 36
Joined: Wed Sep 04, 2013 1:53 pm

Re: I cannot figure out any sort of physics at all.

Post by get52 »

like the simplest library/built in physics thing...I sound retarded but yeah. is box2D simpler then hardoncollider + collide resoluton?

Platformer
Only douchebags tell the admins to delete threads once they get they're answer. :awesome:
get52
Prole
Posts: 36
Joined: Wed Sep 04, 2013 1:53 pm

Re: I cannot figure out any sort of physics at all.

Post by get52 »

bekey wrote:Simplest is using libraries like HardonCollider or love.physics.

What kind of game are you making?

Some more detail and description on what went wrong with Hardoncollider would be nice as well, maybe even add a .love file.
I am making a retro platformer
Only douchebags tell the admins to delete threads once they get they're answer. :awesome:
bekey
Party member
Posts: 255
Joined: Tue Sep 03, 2013 6:27 pm

[]

Post by bekey »

-snip-
Last edited by bekey on Fri Jan 24, 2014 1:55 am, edited 1 time in total.
get52
Prole
Posts: 36
Joined: Wed Sep 04, 2013 1:53 pm

Re: I cannot figure out any sort of physics at all.

Post by get52 »

bekey wrote:If you're using ATL, you can give AT-Collider a try.

But I still suggest you giving HC a try again, but this time with our help.
:) okay thanks, i'm 13 and really want to make a game. i'll get help this time.

I think im gonna try love.physics aswell because it looks cool xD
Only douchebags tell the admins to delete threads once they get they're answer. :awesome:
User avatar
MPQC
Citizen
Posts: 65
Joined: Fri Jun 28, 2013 2:45 pm

Re: I cannot figure out any sort of physics at all.

Post by MPQC »

Love physics is most likely complete overkill for what you're trying to do.
User avatar
T-Bone
Inner party member
Posts: 1492
Joined: Thu Jun 09, 2011 9:03 am

Re: I cannot figure out any sort of physics at all.

Post by T-Bone »

If you want something really simple, just code it yourself. For a retro platformer, you don't need any fancy realistic physics. Just make some simple jumping and collision detection.
User avatar
micha
Inner party member
Posts: 1083
Joined: Wed Sep 26, 2012 5:13 pm

Re: I cannot figure out any sort of physics at all.

Post by micha »

Try this tutorial. It takes you through the whole process of making a platformer with jumping and robust collision.
User avatar
Ranguna259
Party member
Posts: 911
Joined: Tue Jun 18, 2013 10:58 pm
Location: I'm right next to you

Re: I cannot figure out any sort of physics at all.

Post by Ranguna259 »

There is no simple physics guys, avoid coding physic and use the tools that are already available to you.
MPQC wrote:Love physics is most likely complete overkill for what you're trying to do.
Have you seen Concerned Joe ?
LoveDebug- A library that will help you debug your game with an on-screen fully interactive lua console, you can even do code hotswapping :D

Check out my twitter.
Post Reply

Who is online

Users browsing this forum: Brotein and 5 guests