Any estimate for 0.9.0?
Any estimate for 0.9.0?
I could really use meshes, the improved blendmode and bezier curves.
- Jasoco
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Re: Any estimate for 0.9.0?
Do they have LuaJIT in them already or do I need to use the "drop-in" framework for the OS X version like I did before?slime wrote:Very soon.
You can use the nightly builds right now if you want: http://love2d.org/builds
- slime
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Re: Any estimate for 0.9.0?
Yeah it's LuaJIT by default for the builds now. You can replace the library with standard Lua if you want, without needing to rebuild LÖVE.
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Re: Any estimate for 0.9.0?
Is there a reason I would want to replace LuaJIT with normal Lua though? JIT is just so much more useful for me since it's loads faster.slime wrote:Yeah it's LuaJIT by default for the builds now. You can replace the library with standard Lua if you want, without needing to rebuild LÖVE.
I can't wait for 0.9.0 so people can start switching to it and the functions can be "finalized" for a while. A lot of them have changed numerous times during Nine's development.
Re: Any estimate for 0.9.0?
What will the codename be? Moar bacon?
My game called Hat Cat and the Obvious Crimes Against the Fundamental Laws of Physics is out now!
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Re: Any estimate for 0.9.0?
Wait...Does it mean that, with the same build of love, I will be able to run it either in JITed mode or in standard mode ?slime wrote:You can replace the library with standard Lua if you want, without needing to rebuild LÖVE.
Re: Any estimate for 0.9.0?
If it doesn't change from now, it should be Baby InspectorT-Bone wrote:What will the codename be? Moar bacon?
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
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Re: Any estimate for 0.9.0?
That would be the 1.0 release.T-Bone wrote:What will the codename be? Moar bacon?
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Re: Any estimate for 0.9.0?
You know, some of those features would be very cool to have!josefnpat wrote:That would be the 1.0 release.T-Bone wrote:What will the codename be? Moar bacon?
PM me on here or elsewhere if you'd like to discuss porting your game to Nintendo Switch via mazette!
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