Hey everyone, I'm really excited to share my newest project. Six months ago I setup http://love2d.org/builds. While it was great to finally have a place for nightly builds, the builds were frequently out of date. Over the last week, I've setup a automated build environment for LÖVE. Instead of manually building the LÖVE framework on individual laptops, we now have an automated build process spanning three servers (1 Linux, 1 Windows, 1 OS X). You can see the status of the builds at http://ci.projecthawkthorne.com.
If you've been waiting to play around with version 0.9, now's the time to dive in!
Nightly LÖVE
Re: Nightly LÖVE
Thanks for the builds!
But before you were packaging Love with LuaJIT by default (at least on Windows), is it voluntary to return to classic LUA ?
And I'm having an issue with the latest build on Windows, I'm starting Love with the console but none of my prints are displayed, any idea ?
Cheers,
But before you were packaging Love with LuaJIT by default (at least on Windows), is it voluntary to return to classic LUA ?
And I'm having an issue with the latest build on Windows, I'm starting Love with the console but none of my prints are displayed, any idea ?
Cheers,
Re: Nightly LÖVE
is this using lua jit?
- Jasoco
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Re: Nightly LÖVE
Is there any reason to not use LuaJIT yet? Are there conflicts or something?
- slime
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Re: Nightly LÖVE
The Windows downloads that were previously on that page and included LuaJIT were created by Boolsheet, but now conroy has his own automated build system (which apparently doesn't include LuaJIT yet.)Fenrir wrote:But before you were packaging Love with LuaJIT by default (at least on Windows), is it voluntary to return to classic LUA ?
You can still download Boolsheet's semi-nightlies for Windows which do include LuaJIT: https://bitbucket.org/Boolsheet/love_winbin/wiki/Home
Re: Nightly LÖVE
Luajit is on the list of improvements. I'll be talking to Boolsheet to figure out how to enable it for the nightly builds.
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