What's everyone working on? (tigsource inspired)

General discussion about LÖVE, Lua, game development, puns, and unicorns.
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adnzzzzZ
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Re: What's everyone working on? (tigsource inspired)

Post by adnzzzzZ »

Added boulders to the game. I think they're very rich gameplay wise.

They only hit the player when they're above a certain velocity, so the player can roll them around and use them for various things, like solving puzzles (think those Pokemon type puzzles where you have to move blocks to certain locations) or breaking blocks:

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They can also kill enemies, which means the player will want to use them sometimes, but need to be careful not to hurt himself:

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And they have a few extra uses, like walking on spikes:

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Roland_Yonaba
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Re: What's everyone working on? (tigsource inspired)

Post by Roland_Yonaba »

That is outstanding. I like it very much.
Keep it up!
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adnzzzzZ
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Re: What's everyone working on? (tigsource inspired)

Post by adnzzzzZ »

Thanks, Yonaba!
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SiENcE
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Re: What's everyone working on? (tigsource inspired)

Post by SiENcE »

Very very nice and smart :). Like to play it.
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tepaterf
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Re: What's everyone working on? (tigsource inspired)

Post by tepaterf »

adnzzzzZ: that looks so awesome <3

https://www.youtube.com/watch?v=Uxg-WUWWehI i'm making a platform game too. :crazy:
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adnzzzzZ
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Re: What's everyone working on? (tigsource inspired)

Post by adnzzzzZ »

The hammerang!

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Last edited by adnzzzzZ on Tue Nov 26, 2013 8:36 pm, edited 1 time in total.
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MadByte
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Re: What's everyone working on? (tigsource inspired)

Post by MadByte »

Wow, amazing stuff.
bekey
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[]

Post by bekey »

-snip-
Last edited by bekey on Fri Jan 24, 2014 1:56 am, edited 1 time in total.
jjmafiae
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Re: What's everyone working on? (tigsource inspired)

Post by jjmafiae »

[snip]
Last edited by jjmafiae on Sat Jun 13, 2020 1:18 pm, edited 1 time in total.
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riidom
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Re: What's everyone working on? (tigsource inspired)

Post by riidom »

https://love2d.org/imgmirrur/JwgMAjd.png

Another cavegen thingy, maybe I'm expanding it to some game this time.
Ignore the visual noise, unlucky snapshotting :)
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