Fallen Star: an open-source puzzle game attempt (paused ATM)

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Katamori
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Joined: Wed Aug 21, 2013 10:06 pm

Fallen Star: an open-source puzzle game attempt (paused ATM)

Post by Katamori »

Greetings,

I tried to make one of my old dreams real when I started creating an open-source puzzle game in which users can create, play and share particular puzzle maps. It's in really early stages, but since I don't have much inspiration for continuing it at the very moment, I share the current version.

Feel free to check the source code, tell me what did I do badly, what would you add to the game, et cetera.

CONTROLS:

WASD - move with player
N - load stresstest map (or the map that can be found in "map_8.lua"
M - save current map into the folder of used compiler
mouse cursor - selects a tile on the field
left click - change tile
right click - put down objects

Use arrows THAT ARE VISIBLE ON THE SCREEN to select certain tiletextures/objects.
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Fallen Star.love
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Last edited by Katamori on Sun Nov 17, 2013 5:18 pm, edited 1 time in total.
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BozoDel
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Joined: Fri Nov 01, 2013 10:28 pm

Re: Fallen Star: an open-source puzzle game attempt (paused

Post by BozoDel »

Error

main.lua:138: attempt to concatenate field 'Wireworld_Num' (a nil value)


Traceback

main.lua:138: in function 'draw'
[C]: in function 'xpcall'
It can be easily reproduced by right-clicking twice. I couldn't go much further than that...
Katamori
Prole
Posts: 47
Joined: Wed Aug 21, 2013 10:06 pm

Re: Fallen Star: an open-source puzzle game attempt (paused

Post by Katamori »

BozoDel wrote:
Error

main.lua:138: attempt to concatenate field 'Wireworld_Num' (a nil value)


Traceback

main.lua:138: in function 'draw'
[C]: in function 'xpcall'
It can be easily reproduced by right-clicking twice. I couldn't go much further than that...
Fixed! Now it works kinda well, even though some things don't work as I want them to work.
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