I GIVE UP
Also, this should be on Vapor.
Temple of Anput
- josefnpat
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Re: Temple of Anput
Is this game feature complete? I saw this, and didn't know;BozoDel wrote:Also, this should be on Vapor.
Otherwise I'm totally on board with getting this into vapor. It's a good game!andmatand wrote: but it's not 100% done...
Missing Sentinel Software | Twitter
FORCIBLY IGNORED.
<leafo> when in doubt delete all of your code
<bartbes> git rm -r *
<bartbes> git commit -m "Fixed all bugs"
<bartbes> git push
FORCIBLY IGNORED.
<leafo> when in doubt delete all of your code
<bartbes> git rm -r *
<bartbes> git commit -m "Fixed all bugs"
<bartbes> git push
Re: Temple of Anput
I thought about this when I saw Vapor. I guess it depends on what you mean by "feature complete". It is "complete" in the sense that you can play it from start to finish, but I am working on a much more substantial ending right now, and there are more NPCs and items in my design-notes that have yet to be implemented. But to someone who doesn't know all that (everyone besides me) I guess it looks like a finished game.josefnpat wrote:Is this game feature complete? I saw this, and didn't know;BozoDel wrote:Also, this should be on Vapor.
andmatand wrote: but it's not 100% done...
I feel like at the very least I want to finish this ending. Vapor can handle updates to the game from there, yes?
Thanks! Vapor is a cool idea btw!josefnpat wrote:Otherwise I'm totally on board with getting this into vapor. It's a good game!
- josefnpat
- Inner party member
- Posts: 955
- Joined: Wed Oct 05, 2011 1:36 am
- Location: your basement
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Re: Temple of Anput
Indeed it can!andmatand wrote:Vapor can handle updates to the game from there, yes?
Missing Sentinel Software | Twitter
FORCIBLY IGNORED.
<leafo> when in doubt delete all of your code
<bartbes> git rm -r *
<bartbes> git commit -m "Fixed all bugs"
<bartbes> git push
FORCIBLY IGNORED.
<leafo> when in doubt delete all of your code
<bartbes> git rm -r *
<bartbes> git commit -m "Fixed all bugs"
<bartbes> git push
Re: Temple of Anput
Since LÖVE 0.9.0 has been officially released, I have now merged in the 0.9.0 branch I had been working on. Thus, Temple of Anput now requires LÖVE 0.9.0 to run, and the win32 build now uses 0.9.0.
This also means FUN NEW BONUS FEATURES thanks to 0.9.0!
EDIT: The ability to have multiple distinct PRNGs has really come in handy! I have now changed things such that each map (including layout of rooms, placement of items and monsters, etc.) is generated in an entirely deterministic manner, based on the initial seed. This means that theoretically you could do a Spelunky Daily Challenge type of thing where different people could use the same random seed and play the same map.
This also means FUN NEW BONUS FEATURES thanks to 0.9.0!
- Gamepads now have vibration support
- Because of LuaJIT, the rooms are generated about 350% faster now!! (although rooms are generated in a separate thread in the background so you won't actually notice a difference)
- Fullscreen mode now uses "fullscreen desktop" mode
EDIT: The ability to have multiple distinct PRNGs has really come in handy! I have now changed things such that each map (including layout of rooms, placement of items and monsters, etc.) is generated in an entirely deterministic manner, based on the initial seed. This means that theoretically you could do a Spelunky Daily Challenge type of thing where different people could use the same random seed and play the same map.
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