Hi there.
I want to write a 4X game. That's a subgenre of real time strategy, and kinda needs lots of menus, buttons and stuff...
I'd like to use Löve but my previous experiments showed that that's not really löve's strength^^
Does anyone know good (2d) engines for this?
Sorry if this violates forums rules. I don't know anywhere else to ask.
Menus...
- NightKawata
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Re: Menus...
Are you sure your previous experiments went smoothly? LÖVE should be fine for that if you know what you're doing, at least.
I'd say this goes in Support/Development but this should be fine (though the title is a little misleading).
There's a bunch of stuff here you could use if you wanted:
http://forums.tigsource.com/index.php?topic=21471.0
I'd say this goes in Support/Development but this should be fine (though the title is a little misleading).
There's a bunch of stuff here you could use if you wanted:
http://forums.tigsource.com/index.php?topic=21471.0
"I view Python for game usage about the same as going fishing with a stick of dynamite. It will do the job but it's big, noisy, you'll probably get soaking wet and you've still got to get the damn fish out of the water." -taylor
- Daniel Eakins
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Re: Menus...
Are you sure you've explored all possibilities in LÖVE? I'm really surprised by your post, as interfaces with "lots of menus, buttons and stuff" are really some of LÖVE's greatest strength, thanks to Nikolai Resokav's Löve Frames library.
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- Prole
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Re: Menus...
Hey, I didn't know that! Looks pretty awesome. I guess I'll go for Löve, thenDaniel Eakins wrote:Are you sure you've explored all possibilities in LÖVE? I'm really surprised by your post, as interfaces with "lots of menus, buttons and stuff" are really some of LÖVE's greatest strength, thanks to Nikolai Resokav's Löve Frames library.
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