Finding Love is a minesweeper clone where you play the role of an angel/God/person with deductive skills, helping Cupid find his lost love. While doing so you must also mark places where you think a broken heart may be hidden. See, cherubs are delicate beings who would lose their innocence and their magical powers if they were exposed to a broken heart. Duh!
Or, it's a game I made because I wanted to make cute little illustrations.
Enjoy!
Download link
Finding Love
- Robin
- The Omniscient
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Re: Finding Love
Too bad it's not Sucky-Computer-Compliant. Other than that, nice.
One feature I do miss is the ability to click on an open number and if you found the right number of broken harts around them, all other cells pop open.
Who am I kidding? This is really just about the illustrations. And they do look stunning.
One feature I do miss is the ability to click on an open number and if you found the right number of broken harts around them, all other cells pop open.
Who am I kidding? This is really just about the illustrations. And they do look stunning.
Help us help you: attach a .love.
- nevon
- Commander of the Circuloids
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Re: Finding Love
It should be now. I just forgot to require the padding module.Robin wrote:Too bad it's not Sucky-Computer-Compliant. Other than that, nice.
I've never actually used that feature. When you say "all other cells", what do you mean?Robin wrote:One feature I do miss is the ability to click on an open number and if you found the right number of broken harts around them, all other cells pop open.
Heh, it kinda is. But I do like a game of minesweeper. And thanks.Robin wrote:Who am I kidding? This is really just about the illustrations. And they do look stunning.
- Robin
- The Omniscient
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Re: Finding Love
I meant all neighbour cells without a broken-heart flag.nevon wrote:I've never actually used that feature. When you say "all other cells", what do you mean?Robin wrote:One feature I do miss is the ability to click on an open number and if you found the right number of broken harts around them, all other cells pop open.
Help us help you: attach a .love.
Re: Finding Love
Wonderful lil' thing! Making Minesweeper into a peaceful fluffy bunny.
Want any original music and sound effects? I'd be happy to provide.
Want any original music and sound effects? I'd be happy to provide.
- nevon
- Commander of the Circuloids
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Re: Finding Love
Originally I wanted to find some soft string music of some kind (maybe a harp ). But then I figured there's a reason why these kinds of games don't have music. They're meant to be little distractions, not "experiences" in the way some other games are. Plus, it would really beef up the file size of the download. So thanks for the offer, but no thank you.hryx wrote:Want any original music and sound effects? I'd be happy to provide.
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- Prole
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Re: Finding Love
Well some background music wouldn't be too bad, and of course it is only large if you use a hi-fi file.. At least, imho, you could put some sound effects (ones which match the style) into the game. That would help a lot.
I do have a complaint though. I found it to be nice, and everything smooth, until the very end. Why in the world is the whole game based on the mouse input EXCEPT the Play Again or Quit menu? Those should be mouse-based too! Found that very inconvenient...
And of course, I have a folder in my Projects folder called Minesweeper... guess that is trashed... Lol... Great job, sir.
I do have a complaint though. I found it to be nice, and everything smooth, until the very end. Why in the world is the whole game based on the mouse input EXCEPT the Play Again or Quit menu? Those should be mouse-based too! Found that very inconvenient...
And of course, I have a folder in my Projects folder called Minesweeper... guess that is trashed... Lol... Great job, sir.
- nevon
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Re: Finding Love
Yeah, maybe. I'll consider it.DarkPrince wrote:Well some background music wouldn't be too bad, and of course it is only large if you use a hi-fi file.. At least, imho, you could put some sound effects (ones which match the style) into the game. That would help a lot.
Haha, yeah, I know what you mean. I wanted to do that too, but I couldn't be bothered once I had the game more or less finished. If I get around to adding some sound effects and/or music, I'll add mouse controls to the end screens.DarkPrince wrote:I do have a complaint though. I found it to be nice, and everything smooth, until the very end. Why in the world is the whole game based on the mouse input EXCEPT the Play Again or Quit menu? Those should be mouse-based too! Found that very inconvenient...
Well, the code is GPL2 and the art CC-BY-SA (it doesn't really say that anywhere though, since I just made it up) so feel free to make this one better - if you can somehow muddle through the cryptic and completely uncommented code. For example, you could fix mouse controls for the end screens.DarkPrince wrote:And of course, I have a folder in my Projects folder called Minesweeper... guess that is trashed... Lol... Great job, sir.
Re: Finding Love
For a game like this, the amount of music would be very small. You're right that it could be distracting, but I think the LOVE demo No did it pretty well: A brief prelude in the game menu, silence during the gameplay, and a jingle whenever you finish a level (which may have been a tiny bit jarring after silence).
With that in mind, the added file size would be negligible, as long as you use Ogg Vorbis or a module format. But yeah, any music would have to be modest and brief. Some very gentle sound effects for clicks might be good too.
Either way, it works fine without sound if you prefer it that way.
With that in mind, the added file size would be negligible, as long as you use Ogg Vorbis or a module format. But yeah, any music would have to be modest and brief. Some very gentle sound effects for clicks might be good too.
Either way, it works fine without sound if you prefer it that way.
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