Tower Quest 0.10 [WIP]

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jonyzz
Prole
Posts: 48
Joined: Sun Sep 02, 2012 9:35 pm

Re: Tower Quest 0.10 [WIP]

Post by jonyzz »

Roland_Yonaba wrote:This is pretty neat. All incremental updates makes it better, keep it up!

Note:The PGU collection of module is quite clean, and some parts are easily reusable.
I think you should start documenting it, just for yourself :) (suggesting LDoc... :ehem: )
Thanks ^^. I'll give it a try.
DaedalusYoung wrote:I tried to make an .app file for you, at least this one works for me, other people on Mac will have to report if it works for them too: tower-quest-osx.zip

There's hardly any differences between the plist files though, so I don't think that's the problem. It must be a problem with the love executable.
Thanks. The only major difference between mine and your package I noticed is the __MACOSX directory which, I suppose, does not affect anything. I was following the tutorial on wiki, but I wonder if I missed something.
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Mermersk
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Posts: 108
Joined: Tue Dec 20, 2011 3:27 am

Re: Tower Quest 0.10 [WIP]

Post by Mermersk »

First time seeing this, very nice! And has a feeling of being complete. I did get stuck at level 3 though. I'm not very good at these types of games! The game music is nice too.
jjmafiae
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Posts: 1331
Joined: Tue Jul 24, 2012 8:22 am

Re: Tower Quest 0.10 [WIP]

Post by jjmafiae »

isn't there a game on ouya called tower quest or something?
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