Creating a mac .app

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Cereal
Prole
Posts: 7
Joined: Wed Oct 09, 2013 8:20 pm

Creating a mac .app

Post by Cereal »

I'm having the absolute worst time making a .app of my game.

I put the .love file in Content/Resources/, and I appear to be having some issues with editing the plist.

My game is called SomethingSomethingRainbows. So I put SomethingSomethingRainbows.love in Content/Resources/, and name the love.app SomethingSomethingRainbows.app.

I edit the plist to remove <key>UTExportedTypeDeclarations</key> (and the subsequent array) and then as such:

Code: Select all

<key>CFBundleIdentifier</key>
<string>com.SomethingSomethingRainbows.SomethingSomethingRainbows</string>
<key>CFBundleName</key>
<string>SomethingSomethingRainbows</string>
And it always comes up with the rubber piggy. I should note I know nothing about plist files, or macs in general, so I'm totally clueless.
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Robin
The Omniscient
Posts: 6506
Joined: Fri Feb 20, 2009 4:29 pm
Location: The Netherlands
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Re: Creating a mac .app

Post by Robin »

Could you upload the .app you made? It's a bit hard to help you without seeing your end result.
Help us help you: attach a .love.
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