featuring procedurally generated dungeon action and CGA graphics!
This is a game I worked on for pretty much all of 2012, and I haven't really touched it since March. I guess I got kind of burned out on it or something. But I looked at it again recently and realized I was pretty proud of it, but had never really shown it to many people (since I am terrible at self-promotion and never really confident in my own work).
It's completable from start to finish (there is a brief ending), but it's not 100% done...there were more things I had planned to add to it, but at this point I'm kind of just curious to see what people think of it so far. Thanks for any feedback, and thanks to the creators of LÖVE which is super fun to use :)
Links And of course everyone loves SCREENSHOTS
Controls
- Gameplay
- move: wasd
- switch weapon: 1 - 5, or Shift
- shoot: arrow buttons
- pause: spacebar
- use elixir: e
- use potion: p
- context-sensitive button: enter
- Inventory
- use item: enter
- drop item: delete
- System-Wide
- fullscreen: f11, Alt + Enter
- new game: Ctrl + n
- increase/decrease graphics scaling: Ctrl +/-
- quit: Ctrl + q, or close the window