Hey lövers!
Ok, these are not really rendering artefacts, but i dont know how to say in english. So i'll try to describe it. By placing two images exactly side by side, and rotating with love.graphics.rotate() i get something like the following:
(see picture)
Is there a possibility to avoid the little chink/crack ?
Thank you, Fruchthieb
Rendering "artefacts"
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- Fruchthieb
- Prole
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- nevon
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Re: Rendering "artefacts"
I'm afraid I have nothing of value to contribute to the thread, but please tell me that the bokeh effect in your screenshot is animated!
- Fruchthieb
- Prole
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Re: Rendering "artefacts"
Bokeh ?
If you mean these colored particles, yes for sure they are animated
they will show you the way you should go (in the game)
If you mean these colored particles, yes for sure they are animated
they will show you the way you should go (in the game)
- TechnoCat
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Re: Rendering "artefacts"
All the other segments appear to be okay. Try flooring their x,y coordinates to a whole number (or maybe a half number?).
- nevon
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Re: Rendering "artefacts"
BokehFruchthieb wrote:Bokeh ?
If you mean these colored particles, yes for sure they are animated
they will show you the way you should go (in the game)
Sweet! Looks awesome!
- Fruchthieb
- Prole
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Re: Rendering "artefacts"
All the other elements are quads. Though, itried your suggestion, and the same problem occur.TechnoCat wrote:All the other segments appear to be okay. Try flooring their x,y coordinates to a whole number (or maybe a half number?).
Thanks.nevon wrote: Bokeh
Sweet! Looks awesome!
Regards!
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