Lovely Supertux
- Jasoco
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Re: Lovely Supertux
I'm working on an engine. It's working pretty well but has some bugs. I'll put up a prototype later maybe tomorrow night.
- partymetroid
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Re: Lovely Supertux
Cool!Jasoco wrote:I'm working on an engine. It's working pretty well but has some bugs. I'll put up a prototype later maybe tomorrow night.
- Jasoco
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Re: Lovely Supertux
It's a tiny bit buggy and is a beginner but it works. I want to do some tweaking and bug chasing before I give anything out yet. Hopefully it'll be a good starter for other people wanting to do side-scrollers without screwing with Box2D.
Weird bugs too. Like registering as hitting the floor when up against a wall even when in air. When you hit the ceiling or floor the player snaps to the floorest 32 pixels. (player.x = math.floor(player.x / 32) * 32) Doesn't seem to work unless the player is 32x32. (Like Small mario sized, but not big mario sized) And the oddest of all, sometimes when hitting the floor, the player bounces back up to the floorest 32 Y and falls again. Usually when he falls too fast the first time.
But I will fix these! I WILL! Or die trying.
Weird bugs too. Like registering as hitting the floor when up against a wall even when in air. When you hit the ceiling or floor the player snaps to the floorest 32 pixels. (player.x = math.floor(player.x / 32) * 32) Doesn't seem to work unless the player is 32x32. (Like Small mario sized, but not big mario sized) And the oddest of all, sometimes when hitting the floor, the player bounces back up to the floorest 32 Y and falls again. Usually when he falls too fast the first time.
But I will fix these! I WILL! Or die trying.
- Robin
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Re: Lovely Supertux
Damn, that shit is weird. (Read with stereotypical African American voice for best effect.)Jasoco wrote:Weird bugs too. Like registering as hitting the floor when up against a wall even when in air. When you hit the ceiling or floor the player snaps to the floorest 32 pixels. (player.x = math.floor(player.x / 32) * 32) Doesn't seem to work unless the player is 32x32. (Like Small mario sized, but not big mario sized) And the oddest of all, sometimes when hitting the floor, the player bounces back up to the floorest 32 Y and falls again. Usually when he falls too fast the first time.
Or die crying.Jasoco wrote:But I will fix these! I WILL! Or die trying.
Help us help you: attach a .love.
- Jasoco
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Re: Lovely Supertux
Hahaha... Nah. But yeah. Once those bugs are squashed, the major land physics will be perfect...ish. I'd still have to work on water physics, climbing up scenery like ladders or vines, low gravity... All kinds of stuff that good platformers have.
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