http://www.ludumdare.com/compo/
I will probably be competing in this competition, using the Love Engine as my backbone. If anyone else is interested, it starts tomorrow and should be alot of fun.
For all the game makers here, a 48 hour challenge
- TylertheDesigner
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- nevon
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Re: For all the game makers here, a 48 hour challenge
I so want to, but right now I don't have the time. I'm hoping to set something like this up at my university sometime this summer or fall. I want to get as many nerds as possible into a room and see what they (and I) can make in 48 hours.
Re: For all the game makers here, a 48 hour challenge
Oh, awesome, I didn't know there'd be another of these so soon. Should be interesing to see if I have enough time around the raucous party in the middle of it to get something playable done
Re: For all the game makers here, a 48 hour challenge
Every time an LD is held, it's always on a weekend I have insane amounts of homework to do.
Maybe one of these days.
Maybe one of these days.
Re: For all the game makers here, a 48 hour challenge
Theme was islands. Who else did it?
http://www.ludumdare.com/compo/2010/04/ ... ll-broken/
Got it somewhat done, it's broken, i'll fix it and give it graphics and whatnot at some point in the future, and release it as a proper project.
most notable feature:
not really
But seriously, the first one.
http://www.ludumdare.com/compo/2010/04/ ... ll-broken/
Got it somewhat done, it's broken, i'll fix it and give it graphics and whatnot at some point in the future, and release it as a proper project.
most notable feature:
not really
But seriously, the first one.
- TylertheDesigner
- Citizen
- Posts: 80
- Joined: Sat Apr 10, 2010 2:27 am
Re: For all the game makers here, a 48 hour challenge
http://www.ludumdare.com/compo/ludum-da ... w&uid=1969
That is my entry. I have had alot of confusion by the default love tank thingy, but I assume anyone on Love's forums can figure out how to play it...
That is my entry. I have had alot of confusion by the default love tank thingy, but I assume anyone on Love's forums can figure out how to play it...
Re: For all the game makers here, a 48 hour challenge
Tyler: you know, you can combine the love.exe file with the .love file to make a single .exe that runs your game.
You can see http://love2d.org/wiki/Game_Distribution for info on how to do this. if you don't want to type the full path to a file, you can use 'cd' to navigate folders in the command prompt beforehand.
Anyways, I entered as well.
http://www.ludumdare.com/compo/ludum-da ... w&uid=1168
"|Source/Crossplatform" is the .love file.
You can see http://love2d.org/wiki/Game_Distribution for info on how to do this. if you don't want to type the full path to a file, you can use 'cd' to navigate folders in the command prompt beforehand.
Anyways, I entered as well.
http://www.ludumdare.com/compo/ludum-da ... w&uid=1168
"|Source/Crossplatform" is the .love file.
Re: For all the game makers here, a 48 hour challenge
Almost, I fucking loved your entry to death. Lagged like all hell on this computer with it's 64MB of videoram and Pentium M
Mine's fixed now, http://www.ludumdare.com/compo/ludum-da ... w&uid=2001 still.
Mine's fixed now, http://www.ludumdare.com/compo/ludum-da ... w&uid=2001 still.
- TylertheDesigner
- Citizen
- Posts: 80
- Joined: Sat Apr 10, 2010 2:27 am
Re: For all the game makers here, a 48 hour challenge
I did not know that, thanks for the tip! Also, I tried your game, and gave it a reviewAlmost wrote:Tyler: you know, you can combine the love.exe file with the .love file to make a single .exe that runs your game.
You can see http://love2d.org/wiki/Game_Distribution for info on how to do this. if you don't want to type the full path to a file, you can use 'cd' to navigate folders in the command prompt beforehand.
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