SkyStronghold - Multiplayer RTS

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jjmafiae
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Re: SkyStronghold - Multiplayer RTS

Post by jjmafiae »

Ranguna259 wrote:Let's hope that .9.0 will come out before 2014

Best of luck to you and your game Kyle
jjmafiae wrote: ATI syndrome?
I need to have an ATI for that right ? I have a GeForce GPU
it think all computers have an ATI driver.
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Ranguna259
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Re: SkyStronghold - Multiplayer RTS

Post by Ranguna259 »

But what do you mean ATI ? ATI ?
LoveDebug- A library that will help you debug your game with an on-screen fully interactive lua console, you can even do code hotswapping :D

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jjmafiae
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Re: SkyStronghold - Multiplayer RTS

Post by jjmafiae »

i think so, but love 0.9.0 have an "simple working cool fantastic über working workaround" for it.
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Ranguna259
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Re: SkyStronghold - Multiplayer RTS

Post by Ranguna259 »

Ahh nah I don't have an ATI driver, it's pure nVidia tech.
"simple working cool fantastic über working workaround" lol is that in the changelog ? :rofl:
LoveDebug- A library that will help you debug your game with an on-screen fully interactive lua console, you can even do code hotswapping :D

Check out my twitter.
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slime
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Re: SkyStronghold - Multiplayer RTS

Post by slime »

jjmafiae wrote:i think so, but love 0.9.0 have an "simple working cool fantastic über working workaround" for it.
I'm not sure what you're talking about. 0.9.0 fixed an issue where some old ATI drivers interacting with some old ATI GPUs in Windows would cause LÖVE to crash when printing text. I don't know of any other ATI-related issue, and the one I just mentioned is restricted to only a few old ATI video cards in windows.
jjmafiae
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Re: SkyStronghold - Multiplayer RTS

Post by jjmafiae »

that's what im talking about but not only old computers had problems with this, my little brother's computer (which is an okay good computer) had problems with running love games untill he got a special version of löve from josefnpat!
Kyle
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Re: SkyStronghold - Multiplayer RTS

Post by Kyle »

I've been working a lot on the UI, making it polished-looking as I go. This is one of the main parts of the gameplay, so I don't want any crap about "stop working on menus and make a game."

Download the release here
Get the .love (requires 0.9.0!)

Do note that the current button images are terrible programmer art placeholders.
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shatterblast
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Re: SkyStronghold - Multiplayer RTS

Post by shatterblast »

I like the interface so far. I think it's pretty clean.
Kyle
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Re: SkyStronghold - Multiplayer RTS

Post by Kyle »

Here's a hint at what I'm working on now:

Image

Development is really speeding up now. I might start a blog or something once I hit a milestone.
jjmafiae
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Re: SkyStronghold - Multiplayer RTS

Post by jjmafiae »

This game is so epic!
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