![Oh :o:](./images/smilies/ms-surprised2.png)
This past month or two I've used my little amounts of freetime to begin work on an RPG system, as shown below. In order to change in-game NPCs, functions, and such, it does require Tiled and some minor programming knowledge.
IN USE:
Navi Message System (Huge fan)
TEsound
AdvTiledLoader
TO PLAY:
[Arrow Keys] - Movement
[Z] - Action key
[X] - Open In-Game-Menu / Back up
[F7] - Mute
[F6] - Unmute
[F10] - Shows some map / object debug info
[F11] - Damages character by 1 point (so you can test the potions)
HINTS:
- The bush in the top left of the second area has a vast amount of potions...
- All dialogue is random
- There are invisible 'doors', you can use [F10] to see them if you're lost...
- This is still a work in progress...
I've never been good at description thingies...
By-the-way, if you take a peek under the hood, the code is considerably messy.
![Neutral :|](./images/smilies/ms-unplzd.png)
[File's just barely too big due to music, so here's my google drive link]
Enjoy!