Thanks very much you made my daybartbes wrote:Found the problem, you will see it when you draw the box around the player shape, you'll see the bounding boxes actually collide correctly.
(btw, you can draw a bounding box using love.graphics.polygon("line", self.shape:getPoints()), which might be a lot easier, and supports non-square bounding 'boxes')
EDIT: Oh, and nice graphics!
About the graphics thanks a lot I do my best Gongo (that's his name) is my pride you'll see much of him for sure