Ref wrote:Please excuse my profound ignorance - don't have a clue as to what 4D really is.
Ran across this and was wondering if this was in any way related to 4D (not mine - I only converted it to Love)???
Yes it is. This is in fact the single most common 4d demo - a rotating tesseract, the 4d "cube" (as in regular cube is a 3d "rectangle"), though the effects ruin the picture pretty bad. Although being the most notorious demo, a rotating tesseract doesn't really gives any feel of 4d. But you can see a bit of 4d there if you try really hard, by thinking that smaller shapes are being further away from you by 4th axis so it's a perspective distortion, because they're all the same size.
I remember one 4d ship shooter. Don't remember its name though.
Adanaxis? It isn't exactly 4d, it's more like regular 3d space shooter with an extra degree of dodging. Could've as well been just multicolor shields where only the same color bullets can penetrate it.
I think the guys who did it previously decided that modeling the four dimensions "realistically" (with space distorsions etc when the objects rotated) made the experience completely unplayable for everyone.
Maybe. In my game, I keep the 4th dimension as a spartial dimension, and not only you can move around it, you can also turn your view into it, and even though it doesn't contribute to the "3d" picture, you can directly see distance between you and 4d object. Note that because of mentioned eariler turning your view into 4th dimension, the one becomes one of the basic three, and one of the basic three becomes your 4th dimension, so you would experience sort of 4d perspective distortion.