Greetings,
My name is Edward. I am a student in UCI. I am currently taking a project course called Game Development. We, my team, want to make a game like Maple-Story, with cartoony graphics of small eggs people (with swords and shields and stuff).
We are thinking about using the Love engine, it's a pretty neat engine in my opinion.
My concerns is about the camera. How do you make it so that when i hit the left key, the character will move and so will the background? How would you actually do that? Do you just load the whole map, and as you move left, or right, the background moves? So the camera will move with the character in the game?
This is my first time making a game, I am utterly clueless. So any help, pointers, and suggestions you can give is highly appreciated.
Cheers!
Question about making a 2D Maple-Story game
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- nevon
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Re: Question about making a 2D Maple-Story game
You've set your goal very high if this is your first game project ever. Perhaps you should learn to crawl before you try to run.
Anyway, there's a camera library available... Somewhere... That should be quite helpful.
Anyway, there's a camera library available... Somewhere... That should be quite helpful.
- bartbes
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Re: Question about making a 2D Maple-Story game
No, it shouldn't, it's an outdated behemoth.
The easiest way to move the camera is by just keeping an offset variable somewhere and drawing everything with that offset.
The easiest way to move the camera is by just keeping an offset variable somewhere and drawing everything with that offset.
- Robin
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Re: Question about making a 2D Maple-Story game
Alternatively, you can use love.graphics.translate():
Code: Select all
function love.draw()
love.graphics.push() -- pushes a new graphics context to the stack
love.graphics.translate(xoffset, yoffset) -- these are the offset variables bartbes was talking about
--(use love.graphics.translate(xoffset, 0) for horizontal scrolling only)
-- DRAW GAME STUFF HERE
love.graphics.pop() -- pops graphics context from the stack
-- DRAW UI STUFF HERE
end
Help us help you: attach a .love.
- nevon
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Re: Question about making a 2D Maple-Story game
Ah, that would explain why I couldn't find it on the Wiki.bartbes wrote:No, it shouldn't, it's an outdated behemoth.
- zachwlewis
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Re: Question about making a 2D Maple-Story game
How do I mark posts as awesome?Robin wrote:Alternatively, you can use love.graphics.translate():Code: Select all
function love.draw() love.graphics.push() -- pushes a new graphics context to the stack love.graphics.translate(xoffset, yoffset) -- these are the offset variables bartbes was talking about --(use love.graphics.translate(xoffset, 0) for horizontal scrolling only) -- DRAW GAME STUFF HERE love.graphics.pop() -- pops graphics context from the stack -- DRAW UI STUFF HERE end
- kikito
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Re: Question about making a 2D Maple-Story game
The only thing I could find is the little "Bookmark topic" at the bottom. But that bookmarks the whole topic, not individual posts.zachwlewis wrote:How do I mark posts as awesome?
When I write def I mean function.
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