Lovely Mario Bros Version 0.315! Looking For Help!

Show off your games, demos and other (playable) creations.
User avatar
Deecodeuh
Citizen
Posts: 70
Joined: Tue Dec 15, 2009 3:18 am
Location: Michigan, USA

Lovely Mario Bros Version 0.315! Looking For Help!

Post by Deecodeuh »

Looking For Help
I will be partially dropping out of this project, only able to commit a very small amount of my time
from here on out. I would really like someone to volunteer to pick up the slack where I'm leaving it.
If anyone would like to join this project, just leave a message of some kind. My code shouldn't be
very hard at all to understand.

Version 0.3xx has passed all abilities of version 0.2xx.
Version 0.3xx is now where it's at. :D

Cheers! :)

Version 0.307
-Added nice help menu
-Fixed white box bug (hopefully.. waiting for someone to confirm it.)

version 0.308
-wall jumping (tell me what you think)
-goomba gets squished properly
-more engine updates

version 0.309
-balls
-goomba changes direction when collides into stuff
-'r' key puts you in the air instead of restarting you at beginning

version 0.310
-stairs generator (you'll see)
-bodyless blocks (can walk behind them)
KNOWN BUG!
Mario jumps sometimes when he is not supposed to be able to jump. I know this, I am working on an algorithm to decide when mario can or can not jump.
Another very closely related bug is that the goombas act weird on the stairs. I'm working on it.
Give feedback please! :)

version 0.311
-Adjusted horizontal velocity of the wall jump (slowed it down, was too fast)
-Running mario now jumps higher
-New collision handling system for mario and goombas. (could be buggy, tell me of weird things you experience when jumping)

version 0.315
-A bunch of new things and fixes. I don't feel like listing them all.
Attachments
mario.love
(318.36 KiB) Downloaded 1523 times
Last edited by Deecodeuh on Sat Apr 10, 2010 4:55 pm, edited 11 times in total.
User avatar
bartbes
Sex machine
Posts: 4946
Joined: Fri Aug 29, 2008 10:35 am
Location: The Netherlands
Contact:

Re: Lovely Mario Bros Version 0.3!

Post by bartbes »

Why is this in Support & Development and not in Projects & Demos?

On-topic:
It is.. pretty demo-like, but it certainly sounds like progress if you improved the internals.
User avatar
bmelts
Party member
Posts: 380
Joined: Fri Jan 30, 2009 3:16 am
Location: Wiscönsin
Contact:

Re: Lovely Mario Bros Version 0.3!

Post by bmelts »

bartbes wrote:Why is this in Support & Development and not in Projects & Demos?
You're a mod, you can move it :ehem:
User avatar
Deecodeuh
Citizen
Posts: 70
Joined: Tue Dec 15, 2009 3:18 am
Location: Michigan, USA

Re: Lovely Mario Bros Version 0.3!

Post by Deecodeuh »

You're right, sorry. I thought I was in the projects group. Please move it if you haven't already.

--Double post--
bartbes wrote: It is.. pretty demo-like, but it certainly sounds like progress if you improved the internals.
Yes, very demo like for the time being...
I'm thinking I'm just going to save my next release for when the levels are playable.
You should expect.

-obstacles
-enemies (only goombas, for the next release)
-no powerups, yet
-a finish line

I'm still working on the core elements of the engine...
If anyone uses windows, please tell me how well it runs! My version 0.2 ran terrible in windows for me, and I don't know why.

-- Triple Post --
And bartbes, did you say that there was a networking environment for love?
Somewhere in the future of this project, I would like to make a multiplayer over a network.. So that people can play levels together.
Possibly even making a 2 player campaign, that can only be beaten with 2 players, etc.
User avatar
Robin
The Omniscient
Posts: 6506
Joined: Fri Feb 20, 2009 4:29 pm
Location: The Netherlands
Contact:

Re: Lovely Mario Bros Version 0.3!

Post by Robin »

LuaSocket is included, you can use it by require "socket". (Or use LUBE, which is basically a wrapper around LuaSocket.)
Help us help you: attach a .love.
User avatar
bartbes
Sex machine
Posts: 4946
Joined: Fri Aug 29, 2008 10:35 am
Location: The Netherlands
Contact:

Re: Lovely Mario Bros Version 0.3!

Post by bartbes »

Indeed, LuaSocket is built into love, [self-promotion]and there is LUBE, which is supposed to simplify the process, and it is created to be used together with love's callbacks.[/self-promotion]
User avatar
schme16
Party member
Posts: 127
Joined: Thu Oct 02, 2008 2:46 am

Re: Lovely Mario Bros Version 0.3!

Post by schme16 »

I'm using Win7 x64 - not sure how the old version ran for me, sluggish I think; this one runs just fine.
My Development Diary - http://shanegadsby.info
User avatar
Deecodeuh
Citizen
Posts: 70
Joined: Tue Dec 15, 2009 3:18 am
Location: Michigan, USA

Re: Lovely Mario Bros Version 0.305!

Post by Deecodeuh »

Updated to version 0.305.
Mostly just work on the engine.
User avatar
schme16
Party member
Posts: 127
Joined: Thu Oct 02, 2008 2:46 am

Re: Lovely Mario Bros Version 0.305!

Post by schme16 »

lol, squished goobas still walk, but the game seems to be progressing well!
My Development Diary - http://shanegadsby.info
User avatar
smartazz
Prole
Posts: 13
Joined: Mon Jan 11, 2010 10:04 am
Contact:

Re: Lovely Mario Bros Version 0.305!

Post by smartazz »

On Windows 7 x64 it runs just fine (as did your previous version with the pushing of balls). When Mario walks his sprite just becomes a white square, jumping and pressing left right is fine though.
Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest