LoveArcade.org

General discussion about LÖVE, Lua, game development, puns, and unicorns.
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hryx
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Re: LoveArcade.org

Post by hryx »

Agreed, "This site best viewed in browser X" is pretty 1990s. (Even though I do think IE is stinky.)

Feedback time! If we're correcting typography, "comming soon" should be "coming soon".

The graphical layout of the current site seems pretty nice. But you're using tables for layout, you naughty boy! Make your browser window smaller and see what happens...

Having the repeating logo in the background is a bit wacky. Also, the readability of the text is somewhat impaired by the repeating logo and the rainbow. I do like the use of love2d.org's color scheme.

One last thing. I'd suggest adding some space between the panels of information and the top of the window. The way it is now, I keep wanting to scroll up more.
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bartbes
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Re: LoveArcade.org

Post by bartbes »

We were joking. (as always, really)
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schme16
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Re: LoveArcade.org

Post by schme16 »

I've not updated the main page for a few days, mostly doing local testing but a few things mentioned are already fixed:
- IE bugs are down to a minimum, feedback from chrome/safari (other Webkit browsers too, of course) is very welcome; Firefox recommendation removed!
- Screenshot gallery is up
- Universal Binary is listed as a Mac file (whoops! stupid typo)
- Fixed `comming` typo for pedantic viewers (j/k thanks for the heads up)
- there's a gallery view.

currently all you can do is upload and download, not edit or delete your projects... soon though... soon
My Development Diary - http://shanegadsby.info
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bartbes
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Re: LoveArcade.org

Post by bartbes »

I'd recommend you change the mimetype to application/x-love-game, because that is the mimetype linux uses (and as such allows it to open directly from the page), I'm not sure about what mimetype osx is, but application/x-love-game is the correct one. (anjo?)

EDIT: oh, and it's no prototype engine.
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bmelts
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Re: LoveArcade.org

Post by bmelts »

OS X is a little more complicated, because, as in everything else, it likes to do things... differently. :roll: Basically, right now love.app couldn't care less about mimetypes, and I'm going to change that.

Warning: annoying OS X geekery follows

Right now, love.app has a file in it that tells OS X that it's in charge of all files with the extension .love, and the OS takes it from there, making it so double-clicking .love files opens them in love.app.

However, the way it currently does this is deprecated - the new, proper way is to use Uniform Type Identifiers, or UTIs, which are similar to mimetypes, but different. For instance, the UTI for a PNG file is "public.png", and the UTI for a gzip file is "org.gnu.gnu-zip-archive".

To make love.app compliant with this new way of doing things (a task for 0.7.0), I need to, at a minimum, declare a UTI for love files ("org.love2d.love-game"?). I can also, among other things, let OS X know what it should treat as equivalent to the UTI, which includes, as an option, mimetype. So if OS X sees a file with mimetype application/x-love-game, it will know it's a love file and will treat it accordingly. Right now, it doesn't do that.

(If, for some reason, you want to know more about UTIs, read here.)

End OS X geekery
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Robin
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Re: LoveArcade.org

Post by Robin »

anjo wrote:OS X is a little more complicated, because, as in everything else, it likes to do things... differently. :roll:
We like to call it “special”.
anjo wrote:(If, for some reason, you want to know more about UTIs, read here.)
Absolutely not, but will click link anyway.
Help us help you: attach a .love.
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hryx
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Re: LoveArcade.org

Post by hryx »

It's looking better, and much more legible.

But again, it's better to organize the page with divs and CSS rather than tables. In fact, that may be part of your cross-browser compatibility problem. (In FF, Chrome, and IE, change the browser window size and see the different behavior.) Here's one page with an introduction on the matter, but do a Google search, coz there are many more.
schme16 wrote: - Fixed `comming` typo for pedantic viewers (j/k thanks for the heads up)
I wear pedantic pants.
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schme16
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Re: LoveArcade.org

Post by schme16 »

Yeah, I'm re-doing the tables to a css layout; just not liking it yet, will swap it as soon as its done though, heh!

Also I'll fix the mime-type, seems like if I just set it to `application/x-love-game` then It'll eventually (when the mac version is redone) be fine.
My Development Diary - http://shanegadsby.info
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kalle2990
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Re: LoveArcade.org

Post by kalle2990 »

When running my game (Vertigo) from the game browser, it keeps erroring. But when later running it directly from the appdata folder, it works :? The setColor won't work and the loading of the map stops when trying to write to some temporary file. All stars in the background seems to have the correct color though.
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schme16
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Re: LoveArcade.org

Post by schme16 »

kalle2990 wrote:When running my game (Vertigo) from the game browser, it keeps erroring. But when later running it directly from the appdata folder, it works :? The setColor won't work and the loading of the map stops when trying to write to some temporary file. All stars in the background seems to have the correct color though.
hmmm, lemme check this out...


EDIT: Your using the Love Arcade Browser that's on the site? and letting it download the game from the server?
I've not found any errors whatsoever by using it that way.
My Development Diary - http://shanegadsby.info
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