Questions! And hi.
- kikito
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Re: Questions! And hi.
Hi and welcome!
However, it is very suitable right now for small and medium sized projects. Which are the ones you should be concentrating in right now, if you don't have much previous experience.
I'd love to see that art of yours.
That is a very open question . LÖVE is on version 0.6.2 now. Until it reaches 1.0, I would not consider using it for "big" projects.Question 1:
How strong is this engine? Can it be used for big projects?
However, it is very suitable right now for small and medium sized projects. Which are the ones you should be concentrating in right now, if you don't have much previous experience.
That's easy: no. The text functions are infamously slow. I guess the devs are concentrating on having all the features they need before optimizing (a wise thing to do)Question 2:
Is this engine optimized to run as fast as it can?
It's the easiest one I could find, but it is not "easy". It's "less complex than the average", in my opinion.Question 3:
Is implementing the physics to sprites/vectors easy?
I'd love to see that art of yours.
Last edited by kikito on Wed Mar 10, 2010 10:38 pm, edited 1 time in total.
When I write def I mean function.
Re: Questions! And hi.
Ill show an animation under my sig in a moment.
- Robin
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Re: Questions! And hi.
Contrary to what kikito said, I think the answer to that question is “yes”.TahGamer wrote:Question 1:
How strong is this engine? Can it be used for big projects?
No-one here does very large projects, but that's another question.
Help us help you: attach a .love.
- Jasoco
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Re: Questions! And hi.
That sort of game is definitely possible. If you know how to code it. If you made that animation, you probably could figure out how to do it in Lua.TahGamer wrote:Ill show an animation under my sig in a moment.
And I don't find Text functions that slow. I use ImageFonts though and they work fine. I don't know where people get the "slow fonts" thing from. I mean how much slower is it making the projects? I haven't noticed any slowdown on my Core2Duo 2.0GHz MacBook with a faulty overheating processor that doesn't work all the time anymore.
And Robin, maybe you guys don't do big projects, but I do like to think my Zelda Adventure engine is a pretty huge project. As is LovelyBigPlanet if/when it's finished.
- bartbes
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Re: Questions! And hi.
LBP is pretty big already, just.. unfinished.
- Jasoco
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Re: Questions! And hi.
Yeah, I've see the code. Lots and lots of code.bartbes wrote:LBP is pretty big already, just.. unfinished.
Re: Questions! And hi.
Jasoco wrote:That sort of game is definitely possible. If you know how to code it. If you made that animation, you probably could figure out how to do it in Lua.TahGamer wrote:Ill show an animation under my sig in a moment.
And I don't find Text functions that slow. I use ImageFonts though and they work fine. I don't know where people get the "slow fonts" thing from. I mean how much slower is it making the projects? I haven't noticed any slowdown on my Core2Duo 2.0GHz MacBook with a faulty overheating processor that doesn't work all the time anymore.
And Robin, maybe you guys don't do big projects, but I do like to think my Zelda Adventure engine is a pretty huge project. As is LovelyBigPlanet if/when it's finished.
I meant I don't code animations, I animate through flash.
- Jasoco
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Yeah, well you could actually make a real game based on that animation if you really wanted to. Did you draw that yourself?
- Robin
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Re: Questions! And hi.
Oh, right. It didn't cross my mind when I wrote that reply.Jasoco wrote:And Robin, maybe you guys don't do big projects, but I do like to think my Zelda Adventure engine is a pretty huge project.
Yeah that too. It is doubtful whether we will get to 1.0 though.Jasoco wrote:As is LovelyBigPlanet if/when it's finished.
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