LÖVE 0.6.2
- Jasoco
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Re: LÖVE 0.6.2
Ah yes. That takes me back to my days with TNT Basic and QuickBASIC when I used to do the same thing.
Re: LÖVE 0.6.2
Thank you rude, much appreciated Probably have to update the tutorials in the wiki toorude wrote:smartazz: In LevelTileset.lua:166
Re: LÖVE 0.6.2
Sorry, I was taking a break from game development for a while. Anyway, here's the full "window.lua". I'm still having issues with it.kikito wrote:Yipee!
Devyn, I think that what Bartbes means is that on 0.6.1 the rectangle dimensions was wrong.devyn wrote: But it isn't. As you can see, the line on the right has disappeared suddenly in 0.6.2. In 0.6.1, the whole rectangle displays correctly.
Your rectangle probably "got around this" and calculated the dimensions so it looked "good". But it was not "correct".
Can you paste the code you are using?
Code: Select all
-- Working on the windows for GUI. -Timothy
-- Made Window into a class, and made it draw =D
Window = {}
function Window.new(args)
local i = {
position = {0, 0},
color = {255, 255, 255, 255},
caption = "PLACE HOLDER",
size = {500, 500},
draw = Window._draw,
update = Window._update,
mousedown = Window._mousedown,
mouseup = Window._mouseup,
content_draw = function (self)
end,
content_update = function (self, dt)
end,
content = {},
mo = {0, 0},
ontarget = false
}
if args.color then
i.color = args.color
end
if args.position then
i.position = args.position
end
if args.size then
i.size = args.size
end
if args.caption then
i.caption = args.caption
end
return i
end
function Window._dragNdrop(x, y, sizex, sizey)
sizex = sizex + x
sizey = sizey + y
if love.mouse.getX() >= x and love.mouse.getX() <= sizex and
love.mouse.getY() >= y and love.mouse.getY() <= sizey then
--
return true
end
end
function Window:_update(dt)
local mp = {love.mouse.getPosition()}
if self.ontarget then
self.position[1], self.position[2] = mp[1]+self.mo[1], mp[2]+self.mo[2]
end
self:content_update(dt)
end
function Window:_draw()
self.headerSize = {self.size[1], 24}
self.headerPosition = {self.position[1], self.position[2] - self.headerSize[2]}
love.graphics.setLineWidth(2)
love.graphics.setLineStyle('smooth')
love.graphics.setColor(unpack(self.color))
love.graphics.rectangle("line", self.headerPosition[1], self.headerPosition[2], self.headerSize[1], self.headerSize[2])
love.graphics.setColor(0,0,0,255)
love.graphics.rectangle("fill", self.headerPosition[1], self.headerPosition[2], self.headerSize[1], self.headerSize[2])
love.graphics.setColor(unpack(self.color))
love.graphics.rectangle("line", self.position[1], self.position[2], self.size[1], self.size[2])
love.graphics.rectangle("fill", self.position[1], self.position[2], self.size[1], self.size[2])
love.graphics.setColor(255,255,255,255)
love.graphics.print(self.caption, self.headerPosition[1]+8, self.headerPosition[2]+15)
self:content_draw()
end
function Window:_mousedown(x, y, button)
if button == 'l'
and x >= self.headerPosition[1]
and y >= self.headerPosition[2]
and x <= self.headerPosition[1]+self.headerSize[1]
and y <= self.headerPosition[2]+self.headerSize[2] then
self.mo = {self.position[1]-x, self.position[2]-y}
self.ontarget = true
end
end
function Window:_mouseup(x, y, button)
if button == 'l' and self.ontarget then self.ontarget = false end
end
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