Hi, All
I have look into love engine for a long time, Now I porting the Love engine to WinCE after modify some sub-system( Use SDL 1.3 as graphics, SDL_Mixer as audio, add new Font system etc). Then I plan to support more phone platform.
Android/Symbian/Brew 3.1.5/Brew Mobile platform( qualcomm already add Lua support).
And I want add some new feature if run love on mobile phone :
1. Add DirectDraw(WinCE) and OpenGL ES support( brew, symbian) support as Graphics System
2. Add local service( Call, SMS, PhoneBook, Email, etc) for phone service.
3. Add multi-touch, G-sensor support.
...
Anyone who have interesting about this?
Thanks for love team's great job.
Derek Zhang
Success run Love demos on WinCE(HTC) target
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- Prole
- Posts: 2
- Joined: Sat Jan 30, 2010 2:42 pm
Re: Success run Love demos on WinCE(HTC) target
I'm quite interested in the Android one, since I develop java games myself with Eclipse for my HTC
Maybe I could help a bit with testing and some code?
Maybe I could help a bit with testing and some code?
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- Prole
- Posts: 2
- Joined: Sat Jan 30, 2010 2:42 pm
Re: Success run Love demos on WinCE(HTC) target
Hi, Kalle
Welcome!
I have Brew and WinCE targets to try , As i know , SDL related libs already run on Android(Linux) use NDK. we just need intergrate them and porting Physfs/Lua to android. then make a Java GUI Shell manager and send *.love to engine.
Welcome!
I have Brew and WinCE targets to try , As i know , SDL related libs already run on Android(Linux) use NDK. we just need intergrate them and porting Physfs/Lua to android. then make a Java GUI Shell manager and send *.love to engine.
Re: Success run Love demos on WinCE(HTC) target
Wooo! can't wait to get a copy posted here, for Wimo!
My Development Diary - http://shanegadsby.info
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