Löve Frames - A GUI Library

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OmarShehata
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Re: Löve Frames - A GUI Library

Post by OmarShehata »

riidom wrote:if you see the documentation, check the "base" object, it has a ton of methods, all other objects inherit from, and thus not described there. In this list, you will find :Remove().
Took me a while to discover myself :)
Oh! Thanks! :D
szensk
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Re: Löve Frames - A GUI Library

Post by szensk »

I don't have a github account so

starting at line #693 in objects/textinput.lua

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if loveversion == "0.9.0" then
	unicode = string.byte(unicode)
end
what about nil unicode? (ie a function key)

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if loveversion == "0.9.0" then
	unicode = unicode and string.byte(unicode) or -1
end
Or the 'else' on line 691 it should be

Code: Select all

elseif unicode then
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Nikolai Resokav
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Re: Löve Frames - A GUI Library

Post by Nikolai Resokav »

szensk wrote:I don't have a github account so

starting at line #693 in objects/textinput.lua

Code: Select all

if loveversion == "0.9.0" then
	unicode = string.byte(unicode)
end
what about nil unicode? (ie a function key)

Code: Select all

if loveversion == "0.9.0" then
	unicode = unicode and string.byte(unicode) or -1
end
Or the 'else' on line 691 it should be

Code: Select all

elseif unicode then
Thanks for the report. I'll fix that in the next update.
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killer64
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Re: Löve Frames - A GUI Library

Post by killer64 »

verry nice, i made a lovely UI to control my stargates (SGCraft + CC)
Image
Sometimes, the elegant implementation is just a function. Not a method. Not a class. Not a framework. Just a function.
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ncarlson
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Re: Löve Frames - A GUI Library

Post by ncarlson »

Excellent library!

Just wanted to say thanks for the continued updates.
ixjf
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Re: Löve Frames - A GUI Library

Post by ixjf »

I am porting this library (and eventually re-writing most of it to meet my needs) for Multi Theft Auto and I came across something which I don't understand:

Code: Select all

local height = font:getHeight(curline:sub(i, i))
on file textinput.lua (I don't know the exact line because I have modified the file already). On Love2D wiki, getHeight method does not have any parameters. What's this?
I used to be an adventurer like you, but then I took an arrow in the knee.
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Robin
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Re: Löve Frames - A GUI Library

Post by Robin »

It's the same. Functions in Lua ignore extra arguments, just like arguments you don't pass become nil.
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Eamonn
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Re: Löve Frames - A GUI Library

Post by Eamonn »

As I think everyone in this thread has said, this library is excellent. It's better then excellent. You can't describe how excellent it is!

I'm writing some basic helper methods, which makes life a lot easier. It's really easy to do stuff like that, and it's really easy to design your own UI, as a poster above showed. It's just incredible! :D Thanks for making it!
"In those quiet moments, you come into my mind" - Liam Reilly
ixjf
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Re: Löve Frames - A GUI Library

Post by ixjf »

Robin wrote:It's the same. Functions in Lua ignore extra arguments, just like arguments you don't pass become nil.
I know that. I had an idea it'd probably be that it's unnecessary, just like in many functions of this library I saw parameters which are never used but I thought there was an explanation for it.
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Robin
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Re: Löve Frames - A GUI Library

Post by Robin »

Okay. I guess some people become confused because [wiki]Font:getWidth[/wiki] does take an argument?
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