Not scrolling! :(

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Afr0
Prole
Posts: 19
Joined: Mon Feb 22, 2010 9:01 am

Not scrolling! :(

Post by Afr0 »

I cannot for the life of me get my tilemap to scroll. I incorporated some changes that TechnoCat made for me on IRC, but it's still not working!

My main.lua:

Code: Select all

require("PlayerShip")
require("Bullet")
require("TileMap")

function love.load()
	love.graphics.setBlendMode('alpha')
	--love.graphics.toggleFullscreen()
	
	PShip = PlayerShip.Create()
	
	Map = TileMap.Create()
	--TODO: Not sure if this path will work on normal builds?
	Map:LoadMap("Maps/Map1.lua")
	
	Bullets = {}
	BulletIndex = 1
end

function love.keypressed(k)
	if k == 'escape' then
		love.event.push('q') --Quits the game
	end
	
	--TODO: Create bullet instance and add to array!
	if k == 'lctrl' then
		Bullets[BulletIndex] = Bullet.Create()
		Bullets[BulletIndex].X = PShip.X - 3
		Bullets[BulletIndex].Y = PShip.Y - 20
		
		BulletIndex = BulletIndex + 1
	end
end

function love.update(dt)
	if love.keyboard.isDown('up') then
		PShip.Y = PShip.Y - 100*dt
		Map.MapY = Map.MapY - 100*dt
		
		if Map.MapY < 0 then
			Map.MapY = 0
		end
	end
	
	if love.keyboard.isDown('down') then
		PShip.Y = PShip.Y + 100*dt
		Map.MapY = Map.MapY + 100*dt
		
		if Map.MapY > Map.MapHeight - Map.MapDisplayHeight then
			Map.MapY = Map.MapHeight - Map.MapDisplayHeight
		end
	end
	
	if love.keyboard.isDown('left') then
		PShip.X = PShip.X - 100*dt
		
		--Returns the larger of the two arguments.
		Map.MapX = math.max(Map.MapX - 2, 0)
	end
	
	if love.keyboard.isDown('right') then
		PShip.X = PShip.X + 100*dt
		
		--Returns the smaller of the two arguments.
		Map.MapX = math.min(Map.MapX + 2, Map.MapWidth - Map.MapDisplayWidth)
	end
	
	for i = 1, 1000 do
		if Bullets[i] then
			Bullets[i].Y = Bullets[i].Y - 3
			
			if(Bullets[i].Y < 0) then
				Bullets[i] = nil
			end
		end
	end
	
	--Reset the Index when 1000 is reached so that new bullets will be inserted at the beginning of the array.
	if BulletIndex >= 1000 then
		BulletIndex = 1 
	end
end

function love.draw()
	Map:Draw()

	love.graphics.draw(PShip.Image, PShip.X, PShip.Y)
	
	for i = 1, 1000 do
		if Bullets[i] then
			love.graphics.draw(Bullets[i].Image, Bullets[i].X, Bullets[i].Y)
		end
	end
end
TileMap.lua:

Code: Select all

TileMap = {}
TileMapMT = { __index = TileMap } --This metatable will be attached to every created class instance.

TileMap.Tiles = {}
for i = 1,2 do
	TileMap.Tiles[i] = love.graphics.newImage("Tiles/Tile"..i..".png")
end

TileMap.Map = {}

function TileMap:Create()
	local NewInstance =
	{
		MapWidth = 48,
		MapHeight = 48,
		MapX = 0,
		MapY = 0,
		MapOffsetX = 0,
		MapOffsetY = 0,
		MapDisplayWidth = 24,
		MapDisplayHeight = 24,
		TileWidth = 32,
		TileHeight = 32
	} --The new instance
	setmetatable(NewInstance, TileMapMT)
	
	return NewInstance
end

--Must be called before TileMap:Draw()!
function TileMap:LoadMap(Path)
	--local File = assert(io.open(Path, "r"))
	--local Lines = {}
	
	--for Line in File:lines() do
	--	Lines[Line] = File:read()
	--end
	
	--for i = 1,table.getn(Lines) do
	--	for j = 1,strlen(Lines[i]) do
	--	end
	--end
	
	love.filesystem.load(Path)()
end

function TileMap:Draw()
	for y=1, self.MapDisplayHeight do
      for x=1, self.MapDisplayWidth do                                                         
         love.graphics.draw( 
            self.Tiles[self.Map[y+math.floor(self.MapY)][x+math.floor(self.MapX)]], 
            (x*self.TileWidth)+self.MapOffsetX, 
            (y*self.TileHeight)+self.MapOffsetY)
      end
   end
end
Map1.lua:

Code: Select all

TileMap.Map = {
  {1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2},
  {1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2},
  {1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2},
  {1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2},
  {1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2},
  {1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2},
  {1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2},
  {1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2},
  {1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2},
  {1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2},
  {1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2},
  {1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2},
  {1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2},
  {1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2},
  {1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2},
  {1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2},
  {1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2},
  {1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2},
  {1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2},
  {1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2},
  {1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2},
  {1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2},
  {1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2},
  {1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2},
  {1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2},
  {1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2},
  {1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2},
  {1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2},
  {1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2},
  {1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2},
  {1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2},
  {1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2},
  {1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2},
  {1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2},
  {1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2},
  {1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2},
  {1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2},
  {1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2},
  {1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2},
  {1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2},
  {1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2},
  {1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2},
  {1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2},
  {1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2},
  {1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2},
  {1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2},
  {1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2},
  {1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2},
}
I have been staring at this code for hours since last night, and still haven't been able to determine what's wrong...!
Help!
Last edited by Afr0 on Sun Feb 28, 2010 7:02 pm, edited 1 time in total.
User avatar
bartbes
Sex machine
Posts: 4946
Joined: Fri Aug 29, 2008 10:35 am
Location: The Netherlands
Contact:

Re: Not scrolling! :(

Post by bartbes »

I can't bear looking at that code as it doesn't use love.filesystem. My eyes hurt :cry:
Afr0
Prole
Posts: 19
Joined: Mon Feb 22, 2010 9:01 am

Re: Not scrolling! :(

Post by Afr0 »

Updated....
User avatar
bartbes
Sex machine
Posts: 4946
Joined: Fri Aug 29, 2008 10:35 am
Location: The Netherlands
Contact:

Re: Not scrolling! :(

Post by bartbes »

Afr0 wrote: < Afr0> It IS scrolling
< Afr0> My map was the problem :P
Yeah, IRC solves everything. (when I'm there :P)
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