i have seen a few people on youtube creating portable Raspberry Pi's (including this http://www.youtube.com/watch?v=E89s2h9swIc, http://www.youtube.com/watch?v=DWI1CcJM0y8,http://www.youtube.com/watch?v=7DVyHE8MJLY)
and since you can put linux on it, why not make an portable löve console out of it?
Making a Linux console
Making a Linux console
Last edited by jjmafiae on Sat Sep 07, 2013 9:17 am, edited 3 times in total.
Re: Making a löve console
You mean like a console that would only run LÖVE games? No offence, but why? I'm sure it could be possible, but it would cost more than it's worth I think. Why make a console that only plays LÖVE games, when your computer can run all sorts of games...? How much would the LÖVE team sell it for? Who would make it? Would they be able to cover costs? How many people would use it? How would we distribute our games? Would be use something like Vapor or a fork of it or something?
Also, can the Raspberry Pi not run LÖVE games? If so, could you not just use a game controller with it and BINGO: A LÖVE console.
I don't see the point in it, but I'm sure it would be possible, with enough money, effort and time.
Also, can the Raspberry Pi not run LÖVE games? If so, could you not just use a game controller with it and BINGO: A LÖVE console.
I don't see the point in it, but I'm sure it would be possible, with enough money, effort and time.
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Re: Making a löve console
my rough calculation of the price are 125 - 150 USD (for all the components) and yes it is possible it would also run other linux programs but it could be used for löve gaming on the go!Eamonn wrote:You mean like a console that would only run LÖVE games? No offence, but why? I'm sure it could be possible, but it would cost more than it's worth I think. Why make a console that only plays LÖVE games, when your computer can run all sorts of games...? How much would the LÖVE team sell it for? Who would make it? Would they be able to cover costs? How many people would use it? How would we distribute our games? Would be use something like Vapor or a fork of it or something?
Also, can the Raspberry Pi not run LÖVE games? If so, could you not just use a game controller with it and BINGO: A LÖVE console.
I don't see the point in it, but I'm sure it would be possible, with enough money, effort and time.
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Re: Making a löve console
You say it's possible, but it can't run the current version of love because it doesn't have OpenGL.
Re: Making a löve console
Damn it!bartbes wrote:You say it's possible, but it can't run the current version of love because it doesn't have OpenGL.
edit: i have changed the name to "Making a Linux console"
Re: Making a löve console
But doesn't that mean that you just cant use shader effects (or pixel effects as they are called in love for some reason)?bartbes wrote:You say it's possible, but it can't run the current version of love because it doesn't have OpenGL.
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Re: Making a löve console
One way to think of OpenGL is as an interface between a program and a graphics card. It's used in every love.graphics function to achieve hardware-accelerated rendering.Jeeper wrote:But doesn't that mean that you just cant use shader effects (or pixel effects as they are called in love for some reason)?bartbes wrote:You say it's possible, but it can't run the current version of love because it doesn't have OpenGL.
Re: Making a Linux console
You can always install software OpenGL drivers. They give no hardware acceleration, but run on anything, and are typically at the bleeding edge of OpenGL standards, unlike modern GPUs who would normally be 1-2 years late.
Re: Making a Linux console
raidho36 wrote:You can always install software OpenGL drivers. They give no hardware acceleration, but run on anything, and are typically at the bleeding edge of OpenGL standards, unlike modern GPUs who would normally be 1-2 years late.
Re: Making a Linux console
So you can run love2d on one of these?jjmafiae wrote:raidho36 wrote:You can always install software OpenGL drivers. They give no hardware acceleration, but run on anything, and are typically at the bleeding edge of OpenGL standards, unlike modern GPUs who would normally be 1-2 years late.
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