Lovely Mario Bros

Show off your games, demos and other (playable) creations.
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Deecodeuh
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Lovely Mario Bros

Post by Deecodeuh »

Hello, this is my work in progress.
I'm not open for bug reports, and will not be for a while.
This is just a snapshot of what I'm making, and a peek at what will be released in the future.
I am open for suggestions and ideas though, so download, play around, and tell me what you'd like to see in this game. :)

Here is the latest version: 0.0.305
Uploaded Feb 27 at 2:53pm EST
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mario.love
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Last edited by Deecodeuh on Sat Feb 27, 2010 7:55 pm, edited 9 times in total.
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TechnoCat
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Re: My Super Mario Clone (With Download)

Post by TechnoCat »

Good going. This is a pretty decent side scroller.
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napco
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Re: My Super Mario Clone (With Download)

Post by napco »

Whoa! I can barely see the player... It moves too fast!!! You should use delta time to move objects, in order to make your game run at the same speed on every computer...
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tido170
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Re: My Super Mario Clone (With Download)

Post by tido170 »

Yeah, the delta time is something I didn't get when I made my first game. Here's how it works: the game is an unlimited loop which, on better computers, will be executed way faster. That's why, in the update function, there is a dt. that dt is the time calculated from the last frame. So you have to move your character using this so it will keep the same speed on every computer: marioX=marioX+distance*dt (or something like that)
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Deecodeuh
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Re: My Super Mario Clone (With Download)

Post by Deecodeuh »

Ok, I'll fix that.
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Deecodeuh
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Re: My Super Mario Clone (With Download)

Post by Deecodeuh »

Ok, so it's been over a month, I haven't done much with love since then either, but I refactored this game, and this time I implemented the love physics engine.
Obviously there's A LOT to be done on this before it's even worth considering a pre-alpha, so I'm not really open for bug reports yet, but more so ideas if you have them! :)
Here's what I plan on doing:

1. Creating a level editor.
2. Putting in a lot of moving stuff, like rotating circles, moving platforms, etc... (like the new super mario bros for the wii)
3. enemies, powerups, pipes, yada yada yada... basically all of the elements of the original SMB.

Other than that.. please post what you would like to see.
This is a working effort, I'm still pretty new to lua and love, so give me some slack plz. :) Thanks
Last edited by Deecodeuh on Fri Feb 26, 2010 6:03 pm, edited 3 times in total.
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TechnoCat
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Re: Lovely Mario Bros

Post by TechnoCat »

When I press jump mario flies into the sky. Way above the screen.
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Deecodeuh
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Re: Lovely Mario Bros

Post by Deecodeuh »

TechnoCat wrote:When I press jump mario flies into the sky. Way above the screen.
Yes, I know. You wouldn't happen to know the best way to figure out if mario is standing on a solid object would you?
I just started programming this this morning, with no knowledge how to use the physics library.. so, once I get some things ironed out, there will be a lot of progress on this.
You should understand that for a week or so, this game will be in very rough shape.
treeturtle
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Re: Lovely Mario Bros

Post by treeturtle »

i had the same problem when programming a game years ago, I would really like to know how to do that too :rofl:
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Deecodeuh
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Re: Lovely Mario Bros

Post by Deecodeuh »

Okay, here's a product of one day's work. Hopefully you'll begin to see what I envision.. super mario clone with a 2d physics twist.
The updated file can be downloaded above.
Anyway, I know it's still not much yet. But someday you'll see. ;)
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