And Then There Was One

Show off your games, demos and other (playable) creations.
HyperNexus
Prole
Posts: 4
Joined: Mon Sep 02, 2013 4:08 pm

And Then There Was One

Post by HyperNexus »

Hey LÖVE Community!

Firstly, I'll just say that LÖVE is a great framework for making games. I've made several small games with it in the past but haven't shared them with the community. Recently a few friends and I released a game using LÖVE that I'd like to share with you.

The game is called And Then There Was One. It's is a four player stealth game in which players assassinate targets or other assassins within a crowd. To avoid death either blend into your surroundings, be the first to kill your targets, or fake your death to be the last assassin standing.

The game has recently been released for free. You can download it from our IndieDB page.

It's recommended that you play with four friends using XBox 360 Controllers.
p8LywpBl.jpg
p8LywpBl.jpg (51.32 KiB) Viewed 355 times
This game was originally made for this years Global Game Jam. After the jam we were still casually tinkering around with the game. We decided that we'd work on he game a bit more and then release and updated version.

Besides LÖVE we also used the following Lua projects. Here is a short video that runs through the game. I prepared a longer video where I give an general overview of the game along with tips for newer players.

Would love to know what you think of the game. :)
User avatar
Roland_Yonaba
Inner party member
Posts: 1563
Joined: Tue Jun 21, 2011 6:08 pm
Location: Ouagadougou (Burkina Faso)
Contact:

Re: And Then There Was One

Post by Roland_Yonaba »

I love the graphics, the mechanics, sounds and the overall look. It looks very well polished, very good job. :awesome:
How much time have you guys been working on this ?

PS: And, oh well, shame on me, but I don't feel much comfortable with the keyboards controls, more precisely the [2] to kill your ennemies. :x
Why not "Space", for instance... ?
User avatar
Jimanzium
Party member
Posts: 103
Joined: Sun Jun 03, 2012 2:39 pm
Contact:

Re: And Then There Was One

Post by Jimanzium »

Not at all a copy of 'Hidden in plain sight' :p
HyperNexus
Prole
Posts: 4
Joined: Mon Sep 02, 2013 4:08 pm

Re: And Then There Was One

Post by HyperNexus »

Roland_Yonaba wrote:I love the graphics, the mechanics, sounds and the overall look. It looks very well polished, very good job. :awesome:
How much time have you guys been working on this ?

PS: And, oh well, shame on me, but I don't feel much comfortable with the keyboards controls, more precisely the [2] to kill your ennemies. :x
Why not "Space", for instance... ?
Thank you. Most of the game was made over the Global Game Jam weekend. Here is a link to the GGJ version. Beyond that weekend we probably put in about a weeks worth of work(over a few months) to bring it up to the standard it is now.

Do you mean 'Z'? Good question, 'Z' and 'X' are used in lots of keyboard games(especially platformers) so it seemed sensible to use them here.
Jimanzium wrote:Not at all a copy of 'Hidden in plain sight' :p
I haven't had a chance to play Hidden In Plain Sight. I only heard about the gave after making the original version at the GGJ. So we weren't inspired by that game at all. If anything the inspiration came from Nintendo Land and Spy Party.
User avatar
Roland_Yonaba
Inner party member
Posts: 1563
Joined: Tue Jun 21, 2011 6:08 pm
Location: Ouagadougou (Burkina Faso)
Contact:

Re: And Then There Was One

Post by Roland_Yonaba »

HyperNexus wrote:
Roland_Yonaba wrote: PS: And, oh well, shame on me, but I don't feel much comfortable with the keyboards controls, more precisely the [2] to kill your ennemies. :x
Why not "Space", for instance... ?
Do you mean 'Z'? Good question, 'Z' and 'X' are used in lots of keyboard games(especially platformers) so it seemed sensible to use them here.
I feel stupid. :megagrin:
Well, the font totally tricked me. Now let's go kill people.
Hmmm, A bit of screenshakes would've been nice... :)
Germanunkol
Party member
Posts: 712
Joined: Fri Jun 22, 2012 4:54 pm
Contact:

Re: And Then There Was One

Post by Germanunkol »

Awesome looking games! I also like Matt and Chris, looks like a nice game :)

Will try these the next time I get some friends around my PC...
trAInsported - Write AI to control your trains
Bandana (Dev blog) - Platformer featuring an awesome little ninja by Micha and me
GridCars - Our jam entry for LD31
Germanunkol.de
User avatar
josefnpat
Inner party member
Posts: 955
Joined: Wed Oct 05, 2011 1:36 am
Location: your basement
Contact:

Re: And Then There Was One

Post by josefnpat »

Very cool game.

I was able to get this to run via wine due to the .dll dependencies.

Any chance you can release a .love version that doesn't have the .dll dependencies so we can add this to vapor?

https://github.com/josefnpat/vapor

https://github.com/josefnpat/vapor/issues/86
Missing Sentinel Software | Twitter

FORCIBLY IGNORED.
<leafo> when in doubt delete all of your code
<bartbes> git rm -r *
<bartbes> git commit -m "Fixed all bugs"
<bartbes> git push
HyperNexus
Prole
Posts: 4
Joined: Mon Sep 02, 2013 4:08 pm

Re: And Then There Was One

Post by HyperNexus »

josefnpat wrote:Very cool game.

I was able to get this to run via wine due to the .dll dependencies.

Any chance you can release a .love version that doesn't have the .dll dependencies so we can add this to vapor?

https://github.com/josefnpat/vapor

https://github.com/josefnpat/vapor/issues/86
Thank you.

Sorry we are running a different version of Love that supports XInput. We chose to use this because the vibration feedback is used to scout other assassins out which is a core mechanic of the game.

I do love the idea of Vapor though. I've shared the link around with several of my friends who also use Love and will add some of my other games to it soon. :)
User avatar
raidho36
Party member
Posts: 2063
Joined: Mon Jun 17, 2013 12:00 pm

Re: And Then There Was One

Post by raidho36 »

So you can't play this game properly without a vibrating gamepad. Unless you designed this game exclusively for a video game consoles, that's a very serious design flaw.
User avatar
Ranguna259
Party member
Posts: 911
Joined: Tue Jun 18, 2013 10:58 pm
Location: I'm right next to you

Re: And Then There Was One

Post by Ranguna259 »

This is actualy realy good, for people who don't have controllers maybe add like a bar that grows when you get close to an assassin, or put a circle around the player and when he get close to another assassin, part of the cicle (the part that is closest to the other assassin(s)) start glowing from light glow (small alpha when you are far way from another assassin) to some kind of strong glow (max alpha if you are close).

EDIT: I really don't like changing throught the options in the main menu with the analoges sticks, try adding arrows support
LoveDebug- A library that will help you debug your game with an on-screen fully interactive lua console, you can even do code hotswapping :D

Check out my twitter.
Post Reply

Who is online

Users browsing this forum: No registered users and 3 guests